depth = 5000; weird = 0; if (scr_sideb_get_phase() == 2) weird = 1; inusecount = 0; con = -2; victory = 0; noelle = 0; timer = 0; scared = 0; scarecount = 0; endNoelle = 0; walkDist = 0; icon = 0; fadeout = 0; walkpoint = 0; moveforward = false; inUse = false; instructionLerp = 0; if (global.flag[368] == 1 || global.plot >= 77) { if (global.flag[915] != 0) { with (obj_mice2Switch) { depth = 600000; scr_createFrozen(0); } with (obj_rotationController_track) scr_createFrozen(1); if (instance_exists(obj_forcefield)) { with (obj_forcefield) instance_destroy(); } } instance_destroy(); }