speed = random_range(10, 30); friction = 2; fallspeed = -random_range(20, 30); siner = random(94.24777960769379); image_blend = choose(#5555FF, #55FF55, #FF5555, c_aqua, c_orange); height = 1; airborne = true; destroyOnLand = false; falltime = 0; init = false; maxDepth = 800000; fallFriction = friction; maxy = 340; shadow = -4; image_xscale = 2; image_yscale = 2;