bul = instance_create(x, y, obj_regularbullet); if (i_ex(bul)) { bul.sprite_index = spr_clubsball_b; bul.direction = direction; bul.speed = speed - 6; bul.image_angle = image_angle; bul.damage = damage; bul.target = target; bul.grazepoints = 3; bul.timepoints = 2; } bul = instance_create(x, y, obj_regularbullet); if (i_ex(bul)) { bul.sprite_index = spr_clubsball_c; bul.direction = direction - 25; bul.speed = speed - 8; bul.image_angle = image_angle; bul.damage = damage; bul.target = target; bul.grazepoints = 3; bul.timepoints = 2; } bul = instance_create(x, y, obj_regularbullet); if (i_ex(bul)) { bul.sprite_index = spr_clubsball_a; bul.direction = direction + 25; bul.speed = speed - 8; bul.image_angle = image_angle; bul.damage = damage; bul.target = target; bul.grazepoints = 3; bul.timepoints = 2; } instance_destroy();