con = 0; timer = 0; shottimer = 0; siner = 0; sineradd = random(0.1) + 0.95; vsiner = 0; destroytimer = 0; grazed = 0; grazepoints = 1; timepoints = 1; target = -1; grazetimer = 0; element = "none"; dont = 1; inv = 120; if (instance_exists(obj_clubsenemy)) damage = global.monsterat[obj_clubsenemy.myself] * 5;