siner = 0; linesiner = 0; init = 0; room_scale = room_width / 20; bg_y_pos = 0; bg_x_pos = 0; depth = 1105100; sky_blue = merge_color(c_navy, c_black, 0.5); sky_blue_dark = merge_color(c_navy, c_black, 0.7); sprite_init = false; ground_height = 0; sky_height = 0; starry_sky_height = 0; stars_height = 0;