if (instance_exists(obj_dialoguer)) { with (obj_dialoguer) { if (i_ex(writer)) { wwx = writer.x; wwy = writer.y; } with (obj_face) instance_destroy(); with (writer) instance_destroy(); with (obj_choicer_neo) global.fc = remfc; global.msc += 1; scr_text(global.msc); event_user(0); } } if (fighting == 1) { with (obj_writer) instance_destroy(); } with (obj_choicer_neo) instance_destroy();