if (!opened) { myinteract = 3 global.interact = 1 image_index = 1 opened = true snd_play(snd_locker) screen = instance_create(980, 100, obj_queenscreen) screen.image_index = 10 } else { with (obj_darkcontroller) charcon = 0 global.msc = 0 global.typer = 5 if (global.darkzone == 1) global.typer = 6 global.fc = 0 global.fe = 0 global.interact = 1 image_index = 1 global.msg[0] = stringsetloc("* (The chest is empty.)/%", "obj_treasure_room_slash_Other_10_gml_18_0") myinteract = 3 mydialoguer = instance_create(0, 0, obj_dialoguer) talked += 1 }