if (!opened) { myinteract = 3; global.interact = 1; image_index = 1; opened = true; snd_play(snd_locker); screen = instance_create(980, 100, obj_queenscreen); screen.image_index = 10; } else { with (obj_darkcontroller) charcon = 0; global.msc = 0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; global.fc = 0; global.fe = 0; global.interact = 1; image_index = 1; global.msg[0] = stringsetloc("* (The chest is empty.)/%", "obj_treasure_room_slash_Other_10_gml_18_0"); myinteract = 3; mydialoguer = instance_create(0, 0, obj_dialoguer); talked += 1; }