if (touchflag > 0) global.flag[touchflag] = 1; newme = instance_create_ch1(x, y, obj_testoverworldenemy_ch1); newme.sprite_index = touchsprite; newme.touchsprite = touchsprite; newme.slidesprite = sprite_index; newme.depth = depth; newme.eraser = eraser; with (newme) event_user(0); global.encounterno = myencounter; instance_destroy();