image_xscale = 2; image_yscale = 2; facing = 0; walk_index = 0; state = 0; alertcon = 0; alerttimer = 0; facetimer = 0; chasetype = 0; pacetype = 1; pacecon = 0; pacecon2 = 0; pacetimer = 0; targetx = 0; targety = 0; scr_depth_ch1(); radius = 200; moveradius = 160; pacespeed = 1; frozen = 0; hadfrozen = 0; offscreen_frozen = 1; remspeed = 0; myencounter = 4; touchsprite = spr_diamondm_hurt_ch1; cancelwalk = 0; eraser = 0; touchflag = 0; ignoresolid = 0; if (room == room_battletest_ch1) myencounter = 40; if (room == room_field1_ch1) myencounter = 4; if (room == room_field2_ch1) { myencounter = 5; if (global.flag[501] > 0) instance_destroy(); } if (room == room_field_puzzle1_ch1) { myencounter = 6; radius = 200; pacetype = 5; } if (room == room_field_getsusie_ch1) { myencounter = 7; sprite_index = spr_smallchecker_front_ch1; touchsprite = sprite_index; pacetype = 6; image_speed = 0.2; } if (room == room_field4_ch1) myencounter = 33; if (room == room_field_secret1_ch1) { sprite_index = spr_jigsawry_idle_ch1; touchsprite = spr_jigsawry_idle_ch1; myencounter = 23; if (global.plot < 130) instance_destroy(); } if (room == room_forest_area0_ch1) { sprite_index = spr_rabbick_enemy_overworld_ch1; myencounter = 16; touchsprite = spr_rabbick_enemy_overworld_ch1; alertcon = -1; pacetype = 10; } if (room == room_forest_area1_ch1 || room == room_forest_area3_ch1 || room == room_forest_secret1_ch1) { pacetype = 7; sprite_index = spr_rabbick_enemy_overworld_ch1; if (room == room_forest_area1_ch1) pacetype = 11; myencounter = 17; touchflag = 505; touchsprite = spr_rabbick_enemy_overworld_ch1; if (room == room_forest_area3_ch1) myencounter = 24; if (room == room_forest_secret1_ch1) myencounter = 32; alertcon = -1; } if (room == room_forest_maze1_ch1) { touchflag = 505; sprite_index = spr_rabbick_enemy_overworld_ch1; myencounter = 17; touchsprite = spr_rabbick_enemy_overworld_ch1; pacetype = 1; if (global.flag[505] == 1) chasetype = 3; } if (room == room_forest_maze2_ch1) { touchflag = 506; myencounter = 18; sprite_index = spr_blockguy_overworld_ch1; touchsprite = spr_blockguy_overworld_ch1; pacetype = 1; if (global.flag[506] == 1) chasetype = 3; else chasetype = 4; } if (room == room_forest_beforeclover_ch1) { myencounter = 18; sprite_index = spr_blockguy_overworld_ch1; touchsprite = spr_blockguy_overworld_ch1; pacetype = 7; alertcon = -1; } if (room == room_forest_area4_ch1) { myencounter = 19; sprite_index = spr_blockguy_overworld_ch1; touchsprite = spr_blockguy_overworld_ch1; pacetype = 7; if (x < (room_width / 2)) pacetype = 7.5; eraser = 1; touchflag = 506; chasetype = 4; radius = 90; ignoresolid = 1; offscreen_frozen = 0; if (global.flag[506] >= 1) alertcon = -1; } if (room == room_cc_1f_ch1) { pacetype = 9; chasetype = 4; moveradius = 160; sprite_index = spr_daimond_knight_idle_ch1; myencounter = 28; touchsprite = spr_daimond_knight_idle_ch1; touchflag = 507; if (global.flag[507] == 1) alertcon = -1; } if (room == room_cc_3f_ch1) { eraser = 1; ignoresolid = 1; chasetype = 4; pacetype = 9; radius = 165; moveradius = 160; if (x >= (room_width / 2)) moveradius = -160; sprite_index = spr_hathyx_overworld_ch1; myencounter = 30; touchsprite = spr_hathyx_overworld_ch1; offscreen_frozen = 0; touchflag = 508; if (global.flag[508] == 1) alertcon = -1; }