if (!instance_exists(obj_heart)) instance_destroy() if (init == 1) { timer++ if (timer >= firingSpeed) { timer = 0 bulletsSpawned++ d = scr_childbullet(x, y, childBullet) if i_ex(d) { d.sprite_index = sprite_index d.direction = direction d.speed = childSpeed d.gravity = childgravity direction += shotRotation d.image_angle = direction } if (bulletsSpawned >= totalBullets) instance_destroy() } } init = 1