if (con == 0 && obj_mainchara.x > (x - 6) && global.interact == 0) { global.interact = 1; con = 1; } if (con == 1) { con = 2; with (obj_mainchara) visible = 0; with (obj_caterpillarchara) visible = 0; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); niseralsei = scr_dark_marker(-100, -100, spr_ralsei_dance2); niseralsei = scr_dark_marker(-100, -100, spr_ralsei_walk_down_sleep); niseralsei.image_alpha = 0; niseralsei.image_speed = 0.1; if (floor(random(20)) == 0) niseralsei.sprite_index = spr_ralsei_dance2; } if (con == 2) { con = 3; kr_y = kr_actor.y; if (kr_y < 270) kr_y = 270; c_pannable(1); c_sel(kr); c_walkdirect(630, kr_y, 15); c_sel(su); c_walkdirect(555, su_actor.y, 15); c_sel(ra); c_walkdirect(495, ra_actor.y, 15); c_wait(16); c_sel(su); c_facing("u"); c_emote("!", 30); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\E6* H..^1. huh?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_58_0"); c_talk_wait(); c_sel(kr); c_facing("u"); c_sel(ra); c_facing("u"); c_sel(su); c_walkdirect(555, 205, 15); c_wait(45); c_sel(su); c_facing("d"); c_speaker("susie"); c_msgsetloc(0, "\\E7* Hey^1, it says this is Noelle's room!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_80_0"); c_msgnextloc("\\E9* Kris^1, let's go in and save her!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_81_0"); c_msgnextloc("\\EA* And uh^1, y'know^1, teach her not to get in our way./%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_82_0"); c_talk_wait(); c_wait(30); c_emote("...", 30); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\E6* ..^1. Kris?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_93_0"); c_talk_wait(); c_facing("u"); c_speaker("susie"); c_msgsetloc(0, "\\E5* Fine^1, I'll do it myself!/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_100_0"); c_talk_wait(); c_var_instance(door, "visible", 0); c_soundplay(snd_dooropen); c_wait(5); c_walkdirect(555, 185, 5); c_wait(5); c_soundplay(snd_doorclose); c_var_instance(door, "visible", 1); c_var_instance(su_actor, "visible", 0); c_shake(); c_wait(120); c_sel(ra); c_facing("r"); c_speaker("ralsei"); c_msgsetloc(0, "\\E0* Kris.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_122_0"); c_msgnextloc("\\E2* Don't you wonder..^1. how they're doing in there?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_123_0"); c_talk_wait(); c_facing("u"); c_wait(90); c_facing("r"); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* Umm^1, I said^1, don't you wonder.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_133_0"); c_msgnextloc("\\EI* ..^1. how Noelle and Susie are doing?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_134_0"); c_talk_wait(); c_facing("u"); c_wait(90); c_facing("r"); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* Y-you're right^1, Kris^1, it has only been 30 seconds.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_144_0"); c_msgnextloc("\\EQ* (I'll wait a minute first...)/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_145_0"); c_talk_wait(); c_facing("u"); c_wait(90); c_var_lerp_instance(ra_actor, "image_alpha", 1, 0, 60); c_var_instance(niseralsei, "x", 495); c_var_instance(niseralsei, "y", ra_actor.y); c_var_lerp_instance(niseralsei, "image_alpha", 0, 1, 60); c_wait(150); c_var_instance(niseralsei, "image_alpha", 0); c_var_instance(ra_actor, "image_alpha", 1); c_sprite(spr_ralsei_surprised_down); c_autowalk(0); c_imageindex(1); c_shakeobj(); c_sel(su); c_facing("d"); c_var_instance(door, "visible", 0); c_var_instance(su_actor, "visible", 1); c_soundplay(snd_dooropen); c_wait(5); c_walkdirect(555, su_actor.y, 10); c_wait(5); c_soundplay(snd_doorclose); c_var_instance(door, "visible", 1); c_shake(); c_wait(5); c_sel(kr); c_facing("l"); c_sel(su); c_facing("r"); c_speaker("susie"); c_msgsetloc(0, "\\E7* Alright let's go!/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_194_0"); c_talk_wait(); c_sel(ra); c_shakeobj(); c_speaker("ralsei"); c_msgsetloc(0, "\\EU* H-huh? What!? W-wait -- wait!?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_202_0"); c_msgnextloc("\\EU* Wait^1, we were supposed to --/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_203_0"); c_facenext("susie", 7); c_msgnextloc("\\E7* Hey^1, let's go!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_205_0"); c_facenext("ralsei", 21); c_msgnextloc("\\EL* W-wait^1! Wait^1, Susie!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_207_0"); c_msgnextloc("\\EK* What^1, um^1, happened in there?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_208_0"); c_facenext("susie", 25); c_msgnextloc("\\EP* What do you mean what happened?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_210_0"); c_facenext("ralsei", 19); c_msgnextloc("\\EJ* U-umm..^1. in there^1, with Noelle!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_212_0"); c_facenext("susie", 21); c_msgnextloc("\\EL* Nothin./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_214_0"); c_facenext("ralsei", 20); c_msgnextloc("\\EK* N..^1. Nothing? Nothing at all?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_216_0"); c_facenext("susie", 10); c_msgnextloc("\\EA* Just told her everything is a dream./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_218_0"); c_msgnextloc("\\E2* Now she's feeling better./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_219_0"); c_facenext("ralsei", 20); c_msgnextloc("\\EK* ..^1. anything else?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_221_0"); c_facenext("susie", 7); c_msgnextloc("\\E7* No and let's go./%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_223_0"); c_talk(); c_wait_box(4); c_sel(ra); c_facing("r"); c_imagespeed(0.5); c_wait_box(6); c_sel(su); c_facing("l"); c_wait_box(8); c_sel(ra); c_imagespeed(0); c_imageindex(0); c_wait_talk(); c_sel(su); c_facing("r"); c_speaker("susie"); var small_text = stringsetloc("HEY!", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_247_0"); scr_smallface(0, "ralsei", 32, "rightmid", "bottom", small_text); c_msgsetloc(0, "\\E2* Psst..^1. I'll tell you later^1, Kris. \\f0 /", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_248_0"); c_facenext("ralsei", 26); c_msgnextloc("\\EQ* (Oh well^1, as long as Susie's happy..^1. right?)/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_251_0_b"); c_talk_wait(); c_panobj(kr_actor, 15); c_wait(15); c_pannable(0); c_actortokris(); c_actortocaterpillar(); c_terminatekillactors(); } if (con == 3 && !i_ex(obj_cutscene_master)) { global.interact = 0; global.flag[915] = 9; con = 4; global.facing = 0; instance_destroy(); }