con = -1; customcon = 0; timer = 0; if (scr_sideb_get_phase() >= 3) { door = scr_marker(540, 160, spr_dw_mansion_door_closed); doorsolid = instance_create(540, 240, obj_soliddark); doorsolid.image_xscale = 3; door.depth = 500000; } if (scr_sideb_get_phase() < 3) instance_destroy(); else if (global.flag[915] < 9) con = 0; else instance_destroy();