customcon = 0; con = 0; destroyme = 0; if (global.chapter != 2 || global.plot >= 20) { destroyme = 1; } else if (global.plot < 20) { with (obj_npc_facing) instance_destroy(); with (obj_npc_room) instance_destroy(); con = 1; global.interact = 1; foreground = layer_get_id_at_depth(5000); layer_depth(foreground[0], 900000); } if (destroyme == 1) instance_destroy(); drawdoor = 1; darkbg = 0; depth = 100000; xsin = 0; siner = 0; amt = 0;