if (con == 0 && global.plot == 16) { global.interact = 1; con = 1; } if (con == 1) { con = 2; cutscene_master = scr_cutscene_make(); with (obj_mainchara) visible = 0; c_pannable(1); kr = 0; kr_actor = instance_create(obj_mainchara.x - 10, obj_mainchara.y - 20, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = spr_krisd; su = 3; su_actor = instance_create(obj_mainchara.x + 10, obj_mainchara.y - 26, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = spr_susie_walk_down_lw_unhappy; c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\E0* Well^1, damn. GUESS we gotta do our project./", "obj_ch2_scene7_slash_Step_0_gml_31_0"); c_msgnextloc("\\EB* (Sigh...)/%", "obj_ch2_scene7_slash_Step_0_gml_32_0"); c_talk_wait(); c_sel(su); c_facing("susie"); c_facing("l"); c_speaker("susie"); c_msgsetloc(0, "\\E9* Least we got Lancer^1, right!?/%", "obj_ch2_scene7_slash_Step_0_gml_39_0"); c_talk_wait(); c_wait(30); c_sel(su); c_facing("r"); c_wait(10); c_facing("l"); c_wait(9); c_facing("r"); c_wait(8); c_facing("l"); c_wait(7); c_facing("d"); c_wait(6); c_facing("u"); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\E6* ..^1. Lancer? Where are you?/%", "obj_ch2_scene7_slash_Step_0_gml_58_0"); c_talk_wait(); c_wait(5); c_facing("susieunhappy"); c_facing("d"); c_speaker("susie"); c_msgsetloc(0, "\\EK* Damn^1, guess he skipped out after all^1, huh./%", "obj_ch2_scene7_slash_Step_0_gml_66_0"); c_talk_wait(); c_wait(5); c_sel(kr); c_walk("d", 1, 30); c_sel(su); c_walk("d", 2, 30); c_speaker("susie"); c_msgside("top"); c_msgsetloc(0, "* Hmm..^1. so^1, where should we do this?/%", "obj_ch2_scene7_slash_Step_0_gml_76_0"); c_talk(); c_wait(30); c_waittalk(); c_facing("u"); c_facing("susie"); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\E1* ..^1. what? The Library?/%", "obj_ch2_scene7_slash_Step_0_gml_85_0"); c_talk_wait(); c_wait(5); c_sel(su); c_facing("r"); c_speaker("susie"); c_msgsetloc(0, "\\E0* Ugh..^1. Well^1, alright./%", "obj_ch2_scene7_slash_Step_0_gml_92_0"); c_talk_wait(); c_wait(5); c_sel(su); c_walk("d", 5, 60); c_actortokris(); c_panobj(82, 15); c_wait(15); c_pannable(0); } if (con == 2) { if (!instance_exists(obj_cutscene_master)) { global.interact = 0; global.plot = 17; con = 3; } }