con = 0; ra_npc = pointer_null; su_npc = pointer_null; customcon = 0; talked = 0; if (global.chapter != 2) { con = -1; instance_destroy(); } else { if (global.plot == 8 || global.plot == 9) { con = 10; susie = instance_create(377, 541, obj_npc_room); with (susie) scr_depth(); ralsei = instance_create(279, 590, obj_npc_facing); with (ralsei) scr_depth(); } if (global.plot == 9) { con = 50; with (obj_mainchara) cutscene = 1; } }