if (obj_mainchara.x > 140 && obj_mainchara.x < 200 && obj_mainchara.y < y && con == -1 && cantrigger) { con = 1 cantrigger = false global.interact = 1 global.facing = 0 obj_mainchara.y = y + 1 global.msc = 1059 scr_text(global.msc) d_make() } if (con == 5) { con = 10 cutscene_master = scr_cutscene_make() scr_maincharacters_actors() c_sel(kr) to = 3 to_actor = instance_create(-200, -200, obj_actor) scr_actor_setup(to, to_actor, "toriel") to_actor.sprite_index = spr_toriel_dt c_sel(to) c_visible(0) } if (con == 10) { con = 2 mus_volume(global.currentsong[1], 0, 60) c_speaker("susie") c_msgsetloc(0, "\\E0* Alright..../%", "obj_ch2_scene30a_slash_Step_0_gml_41_0") c_talk_wait() c_sel(kr) c_walkdirect(140, 200, 30) c_delayfacing(31, "r") c_sel(su) c_walkdirect_wait(179, 195, 30) c_facing("l") c_msgside("top") c_speaker("susie") c_msgsetloc(0, "\\E1* Then..^1. guess it's goodbye for today./%", "obj_ch2_scene30a_slash_Step_0_gml_56_0") c_talk_wait() c_sel(su) c_facing("r") c_speaker("susie") c_msgsetloc(0, "\\EL* See ya tomorrow^1, Kris.../%", "obj_ch2_scene30a_slash_Step_0_gml_64_0") c_talk_wait() c_facing("susieunhappy") c_walk("d", 0.5, 60) c_wait(60) c_soundplay(snd_dooropen) c_var_instance(torieldoor, "visible", 0) c_sprite(spr_cutscene_03b_susie_shock_lw) c_sel(to) c_visible(1) c_setxy(157, 142) c_speaker("toriel") c_msgsetloc(0, "* Kris^1! How was studying with your.../%", "obj_ch2_scene30a_slash_Step_0_gml_82_0") c_talk_wait() c_sel(kr) c_facing("u") c_sel(to) c_emote("!", 30) c_sel(su) c_facing("u") c_emote("!", 30) c_wait(60) c_sel(to) c_autowalk(0) c_sprite(spr_cutscene_30b_toriel_laugh) c_imagespeed(0.25) c_speaker("toriel") c_msgsetloc(0, "\\E4* Why^1, Kris^1, is that your friend?/%", "obj_ch2_scene30a_slash_Step_0_gml_103_0") c_talk_wait() c_autowalk(1) c_facing("d") c_msgsetloc(0, "\\E0* Why don't you invite her inside?/%", "obj_ch2_scene30a_slash_Step_0_gml_109_0") c_talk_wait() c_sel(su) c_facing("l") c_delayfacing(15, "r") c_delayfacing(30, "l") c_delayfacing(45, "r") c_speaker("susie") c_msgsetloc(0, "\\EG* U-uhh^1, I mean^1, I..^1. uh.../%", "obj_ch2_scene30a_slash_Step_0_gml_119_0") c_talk_wait() c_sel(su) c_facing("r") c_sel(kr) c_facing("r") c_speaker("susie") c_msgsetloc(0, "\\EK* (Kris^1, I should^1, um^1, probably get going^1, and...)/%", "obj_ch2_scene30a_slash_Step_0_gml_130_0") c_talk_wait() c_sel(su) c_facing("u") c_speaker("toriel") c_msgsetloc(0, "\\E4* I was going to bake a pie..^1. Did you want any?/%", "obj_ch2_scene30a_slash_Step_0_gml_138_0") c_talk_wait() c_sel(su) c_facing("r") c_speaker("susie") c_msgsetloc(0, "\\E6* .../%", "obj_ch2_scene30a_slash_Step_0_gml_146_0") c_talk_wait() c_sel(su) c_facing("u") c_speaker("susie") c_msgsetloc(0, "\\EK* (Guess I can come over for a bit.)/%", "obj_ch2_scene30a_slash_Step_0_gml_154_0") c_talk_wait() c_var_instance(housetop, "depth", 110) c_sel(to) c_walk("u", 1, 60) c_sel(kr) c_walkdirect(158, 172, 60) c_delaywalk(61, "u", 0.5, 60) c_sel(su) c_walkdirect(153, 172, 80) c_delaywalk(81, "u", 0.5, 60) c_wait(20) c_sel(to) c_var_lerp("image_alpha", 1, 0, 30) c_fadeout(60) c_wait(60) c_actortokris() c_terminatekillactors() } if (con == 2 && (!i_ex(obj_cutscene_master))) { global.interact = 0 global.facing = 0 con = 0 with (obj_mainchara) visible = 1 room_goto(room_torhouse) instance_destroy() } if (con == 6 && (!d_ex())) { con = -1 global.interact = 0 global.facing = 0 cantrigger = true }