if (con == -1) { con = 1; global.interact = 1; global.facing = 0; snd_free_all(); obj_mainchara.x = 1007; obj_mainchara.y = 100; scr_getchar(2); scr_makecaterpillar(obj_mainchara.x - 40, obj_mainchara.y, 2, 0); cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); c_sel(su); c_setxy(958, 69); c_sprite(spr_cutscene_03a_susie_leaning_down); } if (con == 1) { global.interact = 1; con = 2; c_sel(0); c_setxy(1007, 80); c_walk_wait("d", 1, 20); c_wait(20); c_speaker("susie"); c_msgsetloc(0, "* ..^1. Man^1, it got late^1, didn't it...?/%", "obj_ch2_scene29_slash_Step_0_gml_38_0"); c_talk_wait(); c_wait(30); c_sel(kr); c_facing("l"); c_speaker("susie"); c_msgsetloc(0, "\\E1* ... guess you should go home^1, huh?/%", "obj_ch2_scene29_slash_Step_0_gml_47_0"); c_talk_wait(); c_wait(30); c_sel(su); c_facing("r"); c_speaker("susie"); c_msgsetloc(0, "\\EQ* Alright^1, you don't have to say it./%", "obj_ch2_scene29_slash_Step_0_gml_56_0"); c_talk_wait(); c_delayfacing(41, "r"); c_walkdirect_wait(979, 94, 40); c_speaker("susie"); c_msgsetloc(0, "\\E2* Don't wanna walk home by yourself^1, huh?/%", "obj_ch2_scene29_slash_Step_0_gml_64_0"); c_talk_wait(); c_facing("u"); c_speaker("susie"); c_msgsetloc(0, "\\EQ* Well^1, if you're gonna MAKE me^1, I guess.../%", "obj_ch2_scene29_slash_Step_0_gml_71_0"); c_talk_wait(); c_sel(su); c_delayfacing(31, "l"); c_walkdirect_wait(1033, 94, 30); c_speaker("susie"); c_msgsetloc(0, "\\E2* Let's go./%", "obj_ch2_scene29_slash_Step_0_gml_85_0"); c_talk_wait(); c_actortokris(); c_actortocaterpillar(); c_terminatekillactors(); } if (con == 2 && !i_ex(obj_cutscene_master)) { global.interact = 0; con = 0; global.currentsong[0] = snd_init("town.ogg"); global.currentsong[1] = mus_loop(global.currentsong[0]); with (obj_mainchara) visible = 1; global.facing = 0; global.plot = 205; instance_destroy(); }