damaged = global.plot >= 170; damagedfx = damaged; head_sprite = damaged ? spr_cutscene_27_queen_damaged : spr_cutscene_26_queen_giga_head; head_index = 0; head_x_pos = damaged ? ((camerax() + (view_wport[0] / 2)) - sprite_get_width(spr_cutscene_26_queen_giga_head)) : -1; head_y_pos = damaged ? (cameray() - 15) : -1; head_shake_x = 0; head_shake_y = 0; smoketimer = 0; shaketimer = 0; climb = 0; climbtimer = 0; rem_head_x_pos = head_x_pos; rem_head_y_pos = head_y_pos; static_happened = 0; if (room == room_dw_mansion_top) { if (scr_sideb_get_phase() < 2) head_y_pos = cameray() + view_hport[0] + 100; else head_y_pos = -1; } pilot_sprite = spr_cutscene_26_queen_pilot_laugh; pilot_index = 0; pilot_alpha = 1; laugh = false; animsiner = 0; goggles_index = 0; highlight_index = 0; release = false; release_fast = false; head_init = false; set_pos = false; anim_index = 0; surprised = false; leave = false; leave_fast = false; unhappy = false; static_start = false; static_stop = false;