if (obj_mainchara.x > 1120 && con == -1) { con = 1 global.interact = 1 global.facing = 1 cutscene_master = scr_cutscene_make() scr_maincharacters_actors() qu = 4 qu_actor = instance_create(1670, 130, obj_actor) scr_actor_setup(qu, qu_actor, "queen") qu_actor.sprite_index = spr_cutscene_26_queen_back c_sel(qu) c_autowalk(0) c_imagespeed(0.25) no = 5 no_actor = instance_create(2146, 167, obj_actor) scr_actor_setup(no, no_actor, "noelle") no_actor.sprite_index = spr_noelle_walk_down_dw c_sel(no) c_autodepth(0) no_actor.depth = queenhand.depth - 100 c_visible(0) qu_flame = 6 qu_flame_actor = scr_dark_marker(1670, 130, spr_queen_chair_flame_side) scr_actor_setup_nofacing(qu_flame, qu_flame_actor, "qu_flame") c_sel(qu_flame) c_imagespeed(0.25) c_stickto(qu_actor, 100) queenwinehand = scr_dark_marker(1600, (cameray() + view_hport[0] + 100), spr_cutscene_26_queen_giga_hand_glass) queenwinehand.depth = 1000100 queenwinehand.image_speed = 0 queenwinehand.visible = 0 queenfistleft = scr_dark_marker(1770, (cameray() + view_hport[0] + 100), spr_cutscene_26_queen_giga_fist_left) queenfistleft.depth = 1000240 queenfistleft.visible = 0 damage1 = scr_dark_marker(1680, 266, spr_cutscene_26_slam_damage) damage1.depth = 950000 damage1.visible = 0 damage2 = scr_dark_marker(2100, 266, spr_cutscene_26_slam_damage) damage2.depth = 950000 damage2.visible = 0 } if (con == 1) { con = 2 alarm[0] = 30 c_wait(15) c_mus2("volume", 0, 30) c_pannable(1) c_panspeed_wait(5, 0, 120) c_mus("free_all") c_msgside("bottom") c_var_instance(id, "set_queen_voice", true) c_speaker("no_name") c_msgsetloc(0, "* The Knight/", "obj_ch2_scene26_slash_Step_0_gml_98_0") c_msgnextloc("* The Roaring Knight.../%", "obj_ch2_scene26_slash_Step_0_gml_99_0") c_talk_wait() c_var_instance(id, "laser_con", 0) c_msgsetloc(0, "* Today^1, It Deigned To Create This World/%", "obj_ch2_scene26_slash_Step_0_gml_100_0") c_talk_wait() c_waitcustom() } if (con == 3 && obj_ch2_scene26_cityscape.cityscape_reveal && customcon == 1) { con = 4 alarm[0] = 30 customcon = 0 c_waitcustom_end() c_sel(qu) c_autowalk(0) c_walkdirect(1581, 173, 15) c_var_instance(id, "laser_con", 1) c_msgsetloc(0, "* Reaching Its Long Hand To The Sky/%", "obj_ch2_scene26_slash_Step_0_gml_101_0") c_talk_wait() c_waitcustom() } if (con == 5 && obj_ch2_scene26_cityscape.hand_both_reveal_finish && customcon == 1) { con = 6 alarm[0] = 30 customcon = 0 c_waitcustom_end() c_var_instance(id, "laser_con", 2) c_msgsetloc(0, "* It Coursed Its Will Into Its Blade/%", "obj_ch2_scene26_slash_Step_0_gml_102_0") c_talk_wait() c_waitcustom() } if (con == 7 && obj_ch2_scene26_cityscape.knife_hover && customcon == 1) { con = 10 alarm[0] = 30 customcon = 0 c_waitcustom_end() c_var_instance(id, "laser_con", 3) c_msgsetloc(0, "* And Made/%", "obj_ch2_scene26_slash_Step_0_gml_103_0") c_talk_wait() c_sel(qu) c_autowalk(0) c_walkdirect(1670, 130, 15) c_msgsetloc(0, "* Thrusting The Fountain From The Earth/%", "obj_ch2_scene26_slash_Step_0_gml_104_0") c_talk_wait() c_wait(30) c_msgsetloc(0, "* .../", "obj_ch2_scene26_slash_Step_0_gml_115_0") c_msgnextloc("* Unfortunately The World They Created/", "obj_ch2_scene26_slash_Step_0_gml_116_0") c_msgnextloc("* Is Trapped Within The Confines Of The Library/", "obj_ch2_scene26_slash_Step_0_gml_117_0") c_msgnextloc("* If Only We Had A Way To Make More Darkness/", "obj_ch2_scene26_slash_Step_0_gml_118_0") c_msgnextloc("* We Might Be Able To Cover The Whole World/", "obj_ch2_scene26_slash_Step_0_gml_119_0") c_msgnextloc("* .../", "obj_ch2_scene26_slash_Step_0_gml_120_0") c_msgnextloc("* That Is When I Realized/", "obj_ch2_scene26_slash_Step_0_gml_131_0") c_msgnextloc("* This Power..^1. This Power Of The Will/", "obj_ch2_scene26_slash_Step_0_gml_132_0") c_msgnextloc("* This Power Of Determination.../%", "obj_ch2_scene26_slash_Step_0_gml_133_0") c_talk() c_wait_box(1) c_var_instance(id, "laser_con", 5) c_waittalk() c_var_instance(id, "laser_con", 6) c_msgsetloc(0, "* Is This Not Something That All Lightners Possess...?/", "obj_ch2_scene26_slash_Step_0_gml_146_0") c_msgnextloc("* If One Was Simply/", "obj_ch2_scene26_slash_Step_0_gml_159_0") c_msgnextloc("* Determined Enough/%", "obj_ch2_scene26_slash_Step_0_gml_160_0") c_talk_wait() c_var_instance(id, "laser_con", 7) c_msgsetloc(0, "* Could Not Anyone Make A Dark Fountain?/", "obj_ch2_scene26_slash_Step_0_gml_161_0") c_msgnextloc("* So Then/", "obj_ch2_scene26_slash_Step_0_gml_172_0") c_msgnextloc("* If The Knight Has Taken Its Leave/", "obj_ch2_scene26_slash_Step_0_gml_173_0") c_msgnextloc("* Then I Will Simply.../%", "obj_ch2_scene26_slash_Step_0_gml_184_0") c_talk_wait() c_var_instance(id, "laser_con", 8) c_msgsetloc(0, "* Make A New One/%", "obj_ch2_scene26_slash_Step_0_gml_185_0") c_talk_wait() c_wait(30) c_var_instance(id, "laser_con", 5) c_wait(30) if (scr_sideb_get_phase() < 2) { c_sel(qu) c_sprite(spr_queen_chair_pose) c_sel(qu_flame) c_sprite(spr_queen_chair_flame) c_panspeed(8, 0, 43) c_sel(qu) c_autowalk(0) c_walk_wait("r", 6, 45) c_msgzurasu(1) c_speaker("queen") c_msgsetloc(0, "\\EB* Noelle Honey Darling Sweetie Gravy/", "obj_ch2_scene26_slash_Step_0_gml_207_0") c_msgnextloc("\\E1* How Do You Find The Giant Hand?/%", "obj_ch2_scene26_slash_Step_0_gml_208_0") c_talk_wait() c_var_instance(id, "disable_face", true) c_speaker("noelle") c_msgsetloc(0, "* .../%", "obj_ch2_scene26_slash_Step_0_gml_210_0") c_talk_wait() c_var_instance(id, "enable_face", false) c_speaker("queen") c_msgsetloc(0, "\\E1* Great And How Do You Feel About Worlddomination?/%", "obj_ch2_scene26_slash_Step_0_gml_212_0") c_talk_wait() c_var_instance(id, "rudebuster", true) c_wait(10) c_sel(qu_flame) c_visible(0) c_sel(qu) c_jump(2442, (cameray() + view_hport[0] + 100), 40, 30) c_wait(15) c_autodepth(0) c_depth(9500000) c_msgside("top") c_msgzurasu(0) c_speaker("queen") c_msgsetloc(0, "\\E8* Oooooo Ouchie Mama/%", "obj_ch2_scene26_slash_Step_0_gml_235_0") c_talk_wait() c_wait(40) c_sel(kr) c_setxy(1700, kr_actor.y) c_walkdirect(1800, 226, 30) c_sel(su) c_setxy(1700, su_actor.y) c_walkdirect(1870, 210, 30) c_sel(ra) c_setxy(1700, ra_actor.y) c_walkdirect(1725, 214, 30) c_panspeed(-5, 0, 25) c_var_instance(queenhand, "sprite_index", 272) c_sel(no) c_visible(1) c_soundplay(snd_jump) c_autowalk(0) c_jump_sprite(2105, 210, 10, 15, spr_noelle_shocked_dw, spr_noelle_kneel) c_wait(15) c_sprite(spr_noelle_kneel) c_var_lerp_instance(queenhand, "y", queenhand.y, (cameray() + view_hport[0] + 200), 60) c_wait(30) c_sprite(spr_noelle_kneel_face_left) c_msgside("bottom") c_speaker("noelle") c_msgsetloc(0, "\\EN* S-Susie...^1! You..^1. you came to save me!/%", "obj_ch2_scene26_slash_Step_0_gml_277_0") c_talk_wait() c_sel(no) c_sprite(spr_noelle_kneel_happy) c_halt() c_speaker("noelle") c_msgsetloc(0, "\\E6* Somehow^1, I..^1. I..^1. I knew you would.../%", "obj_ch2_scene26_slash_Step_0_gml_285_0") c_talk_wait() c_sel(su) c_facing("u") c_speaker("susie") c_msgsetloc(0, "\\E3* Uh^1, you did?/%", "obj_ch2_scene26_slash_Step_0_gml_292_0") c_talk_wait() c_sel(no) c_sprite(spr_cutscene_23b_noelle_blush) c_halt() c_speaker("noelle") c_msgsetloc(0, "\\EP* Umm^1, I mean..^1. I..^1. umm.. well.../", "obj_ch2_scene26_slash_Step_0_gml_298_0") c_msgnextloc("\\EL* .../%", "obj_ch2_scene26_slash_Step_0_gml_306_0") c_talk_wait() c_wait(5) c_sel(no) c_sprite(spr_noelle_shocked_dw) c_shakeobj() c_sel(su) c_facing("r") c_speaker("noelle") c_msgsetloc(0, "\\EB* W..^1. Wait^1! Wait wait wait!!/", "obj_ch2_scene26_slash_Step_0_gml_319_0") c_msgnextloc("\\EE* You need to get out of here!^1! Hurry!!/%", "obj_ch2_scene26_slash_Step_0_gml_320_0") c_talk_wait() c_sel(su) c_facing("susieunhappy") c_facing("r") c_sel(ra) c_facing("ralseiunhappy") c_facing("r") c_speaker("susie") c_msgsetloc(0, "\\E6* H-huh?!/%", "obj_ch2_scene26_slash_Step_0_gml_333_0") c_talk_wait() c_mus("free_all") c_soundplay(snd_queen_laugh_bitcrush_deep) c_wait(60) c_var_instance(id, "shakeloop", true) c_var_lerp_instance(bg_cover, "image_alpha", 0, 1, 60) c_sel(ra) c_sprite(spr_ralsei_hurt_overworld) c_sel(su) c_sprite(spr_susie_shock_r) c_wait(60) c_mus("free_all") c_mus2("initloop", "giant_queen_appears.ogg", 0) c_sel(ra) c_facing("r") c_sel(su) c_facing("r") c_sel(no) c_facing("l") c_wait(10) c_var_instance(id, "release_queen", true) c_wait(30) c_var_instance(id, "rockanim", true) c_var_instance(id, "rockdog", true) c_sel(kr) c_facing("u") c_sel(ra) c_sprite(spr_ralsei_shocked_behind) c_sel(su) c_sprite(spr_susie_shocked_behind) c_sel(no) c_sprite(spr_noelle_shocked_behind_dw) c_wait(30) c_var_instance(id, "shakeloop", false) c_wait(30) c_soundplay(snd_queen_laugh_bitcrush_deep) c_var_instance(id, "queen_laugh_start", true) c_shake() c_wait(62) c_var_instance(id, "queen_laugh_stop", true) c_wait(10) c_speaker("ralsei") c_msgsetloc(0, "\\EC* Q..^1. Queen!?/", "obj_ch2_scene26_slash_Step_0_gml_436_0") c_facenext("queen", "B") c_msgnextloc("\\EB* Seems That You Failed To Notice/", "obj_ch2_scene26_slash_Step_0_gml_438_0") c_msgnextloc("\\E6* The Giant Freaking Robot In The Middle Of My Palace/", "obj_ch2_scene26_slash_Step_0_gml_439_0") c_facenext("noelle", "C") c_msgnextloc("\\EC* Th..^1. this isn't good..^1. she's..^1. she's invincible like this!!/", "obj_ch2_scene26_slash_Step_0_gml_441_0") c_facenext("susie", "K") c_msgnextloc("\\EK* Huh?/", "obj_ch2_scene26_slash_Step_0_gml_443_0") c_facenext("noelle", "B") c_msgnextloc("\\EB* She..^1. she's been bragging about her final form all day!!/%", "obj_ch2_scene26_slash_Step_0_gml_445_0") c_talk_wait() c_sel(kr) c_facing("r") c_sel(ra) c_facing("r") c_sel(su) c_facing("r") c_sel(no) c_facing("l") c_wait(10) c_speaker("susie") c_msgsetloc(0, "\\E4* H..^1. heh.../%", "obj_ch2_scene26_slash_Step_0_gml_464_0") c_talk_wait() c_sel(su) c_autowalk(0) c_sprite(spr_cutscene_09_susie_point) c_imageindex(0) c_imagespeed(0.15) c_speaker("susie") c_msgsetloc(0, "\\EH* You think growing a few inches is gonna help!?/", "obj_ch2_scene26_slash_Step_0_gml_475_0") c_facenext("queen", 0) c_msgnextloc("\\EO* Yes/%", "obj_ch2_scene26_slash_Step_0_gml_477_0") c_talk_wait() c_wait(10) c_sel(su) c_autowalk(1) c_facing("u") c_var_instance(queenwinehand, "visible", 1) c_var_lerp_instance(queenwinehand, "y", queenwinehand.y, 149, 15) c_var_lerp_instance(queenwinehand, "x", 1850, 1600, 15, 3, "inout") c_panspeed_wait(-5, 0, 20) c_wait(15) c_sel(su) c_facing("l") c_sel(ra) c_facing("u") c_sel(kr) c_facing("l") c_var_instance(id, "winelaser", true) c_var_instance(queenwinehand, "image_index", 1) c_wait(4) c_sel(no) c_depth(96849) c_wait(4) c_soundplay(snd_shadowpendant) c_wait(15) c_wait(3) c_sel(su) c_facing("d") c_sel(ra) c_facing("r") c_sel(kr) c_facing("d") c_panspeed_wait(20, 0, 5) c_sel(su) c_facing("r") c_sel(kr) c_facing("r") c_wait(7) c_sel(ra) c_soundplay(snd_impact) c_autowalk(0) c_sprite(spr_cutscene_10_ralsei_splat) c_addxy(-35, 50) c_shakeobj() c_wait(2) c_sel(kr) c_shakeobj() c_soundplay(snd_impact) c_sprite(spr_krisb_defeat) c_wait(2) c_sel(su) c_shakeobj() c_soundplay(snd_impact) c_sprite(spr_susieb_defeat) c_wait(6) c_sel(no) c_shakeobj() c_sprite(spr_noelle_kneel) c_wait(15) c_depth(no_actor.depth + 100) c_var_instance(queenwinehand, "image_index", 0) c_wait(15) c_var_lerp_instance(queenwinehand, "y", 149, queenwinehand.y, 15) c_var_lerp_instance(queenwinehand, "x", 1600, 1850, 15, 3, "inout") c_wait(20) c_var_instance(queenwinehand, "visible", 0) c_speaker("queen") c_msgsetloc(0, "\\E9* Are We Cool To Take Over The World Now/%", "obj_ch2_scene26_slash_Step_0_gml_645_0") c_talk_wait() c_speaker("noelle") c_msgsetloc(0, "\\EA* S..^1. Susie..^1. let's just give up and.../%", "obj_ch2_scene26_slash_Step_0_gml_651_0") c_talk_wait() c_sel(su) c_facing("r") c_speaker("susie") c_msgsetloc(0, "\\EH* Hell if we're giving up now!!/%", "obj_ch2_scene26_slash_Step_0_gml_659_0") c_talk_wait() c_sel(no) c_autowalk(0) c_sprite(spr_noelle_kneel_shocked) c_imageindex(0) c_wait(10) c_speaker("noelle") c_msgsetloc(0, "\\EF* S..^1. Susie...?/%", "obj_ch2_scene26_slash_Step_0_gml_671_0") c_talk_wait() c_sel(su) c_autowalk(0) c_sprite(spr_cutscene_09_susie_point) c_imageindex(0) c_imagespeed(0.15) c_speaker("susie") c_msgsetloc(0, "\\EQ* So what if you got another form!?/", "obj_ch2_scene26_slash_Step_0_gml_682_0") c_msgnextloc("\\E5* We've got one too!!/%", "obj_ch2_scene26_slash_Step_0_gml_683_0") c_talk_wait() c_sel(kr) c_facing("r") c_sel(ra) c_autowalk(1) c_facing("r") c_addxy(35, -50) c_wait(10) c_sel(su) c_autowalk(1) c_facing("l") c_speaker("susie") c_msgsetloc(0, "\\EN* Kris^1, Ralsei^1, c'mon!!/%", "obj_ch2_scene26_slash_Step_0_gml_700_0") c_talk_wait() c_delaycmd4(10, "fadeout", 20, 16777215, 0, 0) c_wait(30) c_sel(ra) c_setxy(1910, 225) c_sprite(spr_cutscene_10_ralsei_stool) c_sel(kr) c_visible(0) c_sel(su) c_sprite(spr_cutscene_10_susie_kris_t_pose_front) c_setxy(1960, 210) c_wait(15) c_fadein(15) c_wait(15) c_soundplay(snd_jump) c_jump(1890, 180, 20, 15) c_wait(15) c_sprite(spr_cutscene_10_susie_kris_t_pose_back) c_wait(15) c_sel(no) c_sprite(spr_noelle_shocked_dw) c_imageindex(0) c_imagespeed(0) c_speaker("noelle") c_msgsetloc(0, "\\EK* Wh..^1. what are you doing!?/", "obj_ch2_scene26_slash_Step_0_gml_740_0") c_facenext("susie", 1) c_msgnextloc("\\E1* This is our ultimate.../", "obj_ch2_scene26_slash_Step_0_gml_742_0") c_msgnextloc("\\EK* Uh...^1. w-wait a sec^1, now that you mention it.../%", "obj_ch2_scene26_slash_Step_0_gml_743_0") c_talk_wait() c_facing("u") c_speaker("queen") c_msgsetloc(0, "\\EB* Oh No It Appears I Am Evenly Matched/", "obj_ch2_scene26_slash_Step_0_gml_750_0") c_msgnextloc("\\E7* I Hope You Won't Mind If I Don't Hold Back/%", "obj_ch2_scene26_slash_Step_0_gml_751_0") c_talk_wait() c_var_instance(queenfistleft, "visible", 1) c_var_instance(queenfistleft, "depth", 1000100) c_var_lerp_instance(queenfistleft, "y", queenfistleft.y, 25, 5) c_wait(10) c_var_instance(queenfistleft, "depth", 900000) c_var_lerp_instance(queenfistleft, "y", 25, 15, 5) c_wait(5) c_var_instance(id, "fist_explode", true) c_var_lerp_instance(queenfistleft, "y", 15, 187, 3) c_wait(3) c_soundplay(snd_impact) c_soundplay(snd_bomb) c_shake() c_sel(qu) c_visible(0) c_var_instance(queenhand, "visible", 0) c_sel(no) c_sprite(spr_noelle_shocked_dw) c_sel(kr) c_setxy(1890, 220) c_visible(1) c_autowalk(0) c_jump_sprite(2023, 720, 40, 30, spr_kris_fall_d_dw, spr_kris_fall_d_dw) c_delaycmd(5, "sprite", 536) c_imagespeed(0.25) c_sel(ra) c_autowalk(0) c_jump_sprite(1830, 720, 40, 30, spr_ralsei_surprised_down, spr_ralsei_surprised_down) c_delaycmd(5, "sprite", 1521) c_var_instance(ra_actor, "siner_add0", 0.5) c_sel(su) c_autowalk(0) c_sprite(spr_susie_walk_down_dw) c_jump_sprite(1938, 720, 40, 30, spr_susie_sheeh_flip, spr_susie_sheeh_flip) c_delaycmd(5, "sprite", 846) c_imagespeed(0.25) c_var_instance(su_actor, "siner_add0", 0.5) c_var_instance(id, "wallanimstart", true) c_var_instance(id, "rockanimstop", true) c_var_instance(id, "rockdogstop", true) c_panspeed(0, 25, 25) c_mus2("volume", 0, 30) c_wait(25) c_var_instance(id, "wallcon", 1) c_wait(90) c_speaker("ralsei") c_msgsetloc(0, "\\EU* We're falling!!/", "obj_ch2_scene26_slash_Step_0_gml_756_0") c_facenext("susie", 14) c_msgnextloc("\\EE* Any bright ideas on how we're getting out of this one?!/", "obj_ch2_scene26_slash_Step_0_gml_758_0") c_facenext("ralsei", 30) c_msgnextloc("\\EU* Um^1, we could try flapping our arms...?/%", "obj_ch2_scene26_slash_Step_0_gml_760_0") c_talk_wait() c_mus("free_all") c_msgside("top") c_var_instance(id, "disable_face", true) c_speaker("berdly") c_msgsetloc(0, "* Fear not!!/", "obj_ch2_scene26_slash_Step_0_gml_820_0") c_msgnextloc("* Your knight in glow in the dark armor is here!!/%", "obj_ch2_scene26_slash_Step_0_gml_821_0") c_talk_wait() c_var_instance(id, "enable_face", true) c_speaker("susie") c_msgsetloc(0, "\\E6* Berdly!?/%", "obj_ch2_scene26_slash_Step_0_gml_823_0") c_talk_wait() c_var_instance(id, "berdly_coaster_start", true) c_wait(1) c_sel(kr) c_visible(0) c_sel(ra) c_visible(0) c_sel(su) c_visible(0) c_soundplay(snd_lancerwhistle) c_wait(30) c_var_instance(id, "wallcon", 2) c_var_lerp_instance(bg_cover, "image_alpha", 1, 0, 15) c_wait(30) c_mus2("initloop", "gigaqueen_pre.ogg", 0) c_speaker("berdly") if (global.flag[457] == 0) c_msgsetloc(0, "\\EG* Kris^1, Susie..^1. I can't do much for you like this.../", "obj_ch2_scene26_slash_Step_0_gml_846_0") else c_msgsetloc(0, "\\EG* Kris^1, Susie..^1. My energy is still too low to help you fight.../", "obj_ch2_scene26_slash_Step_0_gml_809_0") c_msgnextloc("\\E4* So I found help for you!^1! Behold!^1! Comrades!!/%", "obj_ch2_scene26_slash_Step_0_gml_847_0") c_talk_wait() scr_smallface(0, "rouxls", 1, "left", "bottom", stringsetloc("I shalt also take Credite for This", "obj_ch2_scene26_slash_Step_0_gml_850_0")) scr_miniface_init_sweet() c_speaker("no_name") c_msgsetloc(0, "\\m1 *On your quest against Queen,/", "obj_ch2_scene26_slash_Step_0_gml_855_0") c_msgnextloc("\\m3 *You've made all sorts of& buddies, right?!/", "obj_ch2_scene26_slash_Step_0_gml_856_0") c_msgnextloc("\\m1 *Using our junk-making& skills.../", "obj_ch2_scene26_slash_Step_0_gml_857_0") c_msgnextloc("\\m3 *We modified everyone.../", "obj_ch2_scene26_slash_Step_0_gml_858_0") c_msgnextloc("\\m2 *To work together!\\f0/%", "obj_ch2_scene26_slash_Step_0_gml_859_0") c_talk_wait() c_var_instance(id, "berdly_coaster_leave", true) c_wait(60) c_var_lerp_instance(whiteall, "image_alpha", 0, 1, 30) c_wait(30) c_var_instance(anime_bg, "image_alpha", 1) c_sel(su) c_visible(1) c_sprite(spr_cutscene_10_susie_kris_t_pose_front) c_halt() c_setxy(1910, 720) c_autodepth(0) c_depth(90000) c_sel(ra) c_visible(1) c_sprite(spr_cutscene_10_ralsei_stool) c_halt() c_setxy(1940, 770) c_var_lerp_instance(whiteall, "image_alpha", 1, 0, 30) c_speaker("berdly") c_msgsetloc(0, "\\E4* Kris!^1! Susie!^1! Behold!!/", "obj_ch2_scene26_slash_Step_0_gml_891_0") c_msgnextloc("\\EL* The ULTIMATE Group Project!!/%", "obj_ch2_scene26_slash_Step_0_gml_892_0") c_talk_wait() c_waitcustom() } else { var bigqueen = instance_find(obj_ch2_scene26_gigaqueen, 0) c_mus("free_all") c_var_instance(bigqueen, "head_x_pos", 1730) c_var_instance(bigqueen, "head_y_pos", 464) c_var_instance(bigqueen, "rem_head_y_pos", 464) c_panspeed(8, 0, 43) c_sel(qu) c_autowalk(0) c_walk_wait("r", 6, 45) c_msgsetloc(0, "* But Here I Am/", "obj_ch2_scene26_slash_Step_0_gml_849_0") c_msgnextloc("* Still Empty Handed In My Quest/", "obj_ch2_scene26_slash_Step_0_gml_850_0_b") c_msgnextloc("* Noelle Is In No Condition To Assist Me Now/", "obj_ch2_scene26_slash_Step_0_gml_851_0") c_msgnextloc("* She Must Rest/", "obj_ch2_scene26_slash_Step_0_gml_852_0") c_msgnextloc("* And Bird Boy/", "obj_ch2_scene26_slash_Step_0_gml_853_0") c_msgnextloc("* I Searched For Him For Ages But/", "obj_ch2_scene26_slash_Step_0_gml_854_0") c_msgnextloc("* My Sensors Cannot Detect Him Anywhere/", "obj_ch2_scene26_slash_Step_0_gml_855_0_b") c_msgnextloc("* .../%", "obj_ch2_scene26_slash_Step_0_gml_856_0_b") c_talk_wait() c_panspeed(-5, 0, 30) c_sel(kr) c_setxy(1600, kr_actor.y) c_walkdirect(1740, 226, 30) c_sel(su) c_setxy(1600, su_actor.y) c_walkdirect(1830, 210, 30) c_sel(ra) c_setxy(1600, ra_actor.y) c_walkdirect(1662, 214, 30) c_sel(qu) c_emote("!", 15) c_wait(15) c_sel(qu) c_sprite(spr_queen_chair_2) c_imagespeed(0.25) c_sel(qu_flame) c_sprite(spr_queen_chair_flame_side) c_wait(35) c_speaker("queen") c_msgsetloc(0, "\\E1* How Thoughtful You Two Have Come To Help Me/", "obj_ch2_scene26_slash_Step_0_gml_888_0") c_msgnextloc("\\ED* Kris^1, Susie/", "obj_ch2_scene26_slash_Step_0_gml_889_0") c_msgnextloc("\\E7* Which One Of You Wants To Be The New Knight/%", "obj_ch2_scene26_slash_Step_0_gml_890_0") c_talk_wait() c_sel(su) c_sprite(spr_susie_point_right) c_addxy(-2, 55) c_shakeobj() c_speaker("susie") c_msgsetloc(0, "\\E1* Get out of our way./", "obj_ch2_scene26_slash_Step_0_gml_900_0") c_msgnextloc("\\E4* Noelle needs to wake up!/", "obj_ch2_scene26_slash_Step_0_gml_901_0") c_facenext("queen", 1) c_msgnextloc("\\E1* Wake? No^1, She Has Already Awakened Too Much/", "obj_ch2_scene26_slash_Step_0_gml_903_0") c_msgnextloc("\\ED* Let Her Close Her Eyes And Sleep Away/", "obj_ch2_scene26_slash_Step_0_gml_904_0") c_msgnextloc("\\E0* Into A Darker^1, Darker Dream/%", "obj_ch2_scene26_slash_Step_0_gml_905_0") c_talk_wait() c_soundplay(snd_queen_laugh_0) c_soundplay_x(snd_swing, 1, 0.5) c_sel(qu) c_sprite(spr_queen_chair_ohoho_1) c_imagespeed(0.25) c_walkdirect(2300, 100, 15) c_var_lerp_instance(queenhand, "y", queenhand.y, (cameray() + view_hport[0] + 200), 15) c_var_instance(id, "queen_afterimage", true) c_wait(15) c_var_instance(id, "queen_afterimage", false) c_wait(60) c_sel(kr) c_facing("u") c_sel(su) c_facing("u") c_addxy(2, -55) c_sel(ra) c_facing("u") c_var_instance(bigqueen, "climb", 1) c_wait(41) c_var_instance(bigqueen, "climb", 1) c_wait(41) c_var_instance(bigqueen, "climb", 1) c_wait(41) c_var_instance(bigqueen, "climb", 1) c_wait(41) c_wait(30) c_soundplay(snd_queen_laugh_bitcrush_deep) c_var_instance(id, "queen_laugh_start", true) c_shake() c_sel(ra) c_sprite(spr_ralsei_shocked_behind) c_sel(su) c_sprite(spr_susie_shocked_behind) c_wait(62) c_var_instance(id, "queen_laugh_stop", true) c_speaker("queen") c_msgsetloc(0, "\\E1* Now^1, Which One Of You/", "obj_ch2_scene26_slash_Step_0_gml_995_0") c_msgnextloc("\\E6* Wants To Help Me Cover This World In Darkness!?/%", "obj_ch2_scene26_slash_Step_0_gml_996_0") c_talk_wait() c_wait(30) c_sel(su) c_facing("u") c_sel(ra) c_facing("u") c_speaker("ralsei") c_msgsetloc(0, "\\EE* Queen^1, why.../", "obj_ch2_scene26_slash_Step_0_gml_1009_0") c_msgnextloc("\\EF* Why do you want to unleash the Roaring so much?!/%", "obj_ch2_scene26_slash_Step_0_gml_1010_0") c_talk_wait() c_wait(30) c_speaker("queen") c_msgsetloc(0, "\\E1* What Is That/", "obj_ch2_scene26_slash_Step_0_gml_1017_0") c_facenext("ralsei", 22) c_msgnextloc("\\EM* Um..^1. the Roaring./", "obj_ch2_scene26_slash_Step_0_gml_1019_0") c_facenext("queen", 1) c_msgnextloc("\\E1* Yeah That What Is That/", "obj_ch2_scene26_slash_Step_0_gml_1021_0") c_facenext("ralsei", 5) c_msgnextloc("\\E5* If too much darkness is released.../", "obj_ch2_scene26_slash_Step_0_gml_1023_0") c_msgnextloc("\\E5* Titans will emerge from the fountain.../", "obj_ch2_scene26_slash_Step_0_gml_1024_0") c_msgnextloc("\\E5* And destroy everything./", "obj_ch2_scene26_slash_Step_0_gml_1025_0") c_msgnextloc("\\E7* All Darkners will turn into statues.../", "obj_ch2_scene26_slash_Step_0_gml_1026_0") c_msgnextloc("\\E7* And all Lightners will be lost in eternal chaos./%", "obj_ch2_scene26_slash_Step_0_gml_1027_0") c_talk_wait() c_wait(30) c_soundplay(snd_queen_bitcrushed_hoot) c_var_instance(bigqueen, "surprised", true) c_wait(30) c_speaker("queen") c_msgsetloc(0, "\\E8* Holy Circuits Are You Serious/", "obj_ch2_scene26_slash_Step_0_gml_1039_0") c_facenext("ralsei", 21) c_msgnextloc("\\EL* You REALLY didn't know that!?/%", "obj_ch2_scene26_slash_Step_0_gml_1041_0") c_talk_wait() c_wait(30) c_speaker("queen") c_msgsetloc(0, "\\EF* No/%", "obj_ch2_scene26_slash_Step_0_gml_1047_0") c_talk_wait() c_var_instance(bigqueen, "leave", true) c_wait(60) c_sel(qu_flame) c_stickto_stop() c_visible(0) c_sel(qu) c_setxy(2300, 165) c_sprite(spr_queen_walk_left_unhappy) c_autowalk(0) c_imagespeed(0.25) c_walkdirect(2015, 165, 90) c_delaycmd(91, "imagespeed", 0) c_delaycmd(91, "imageindex", 0) c_wait(10) c_sel(kr) c_facing("r") c_sel(ra) c_facing("r") c_sel(su) c_facing("r") c_wait(120) c_speaker("queen") c_msgsetloc(0, "\\EG* Well My Plans Are Shot/", "obj_ch2_scene26_slash_Step_0_gml_1079_0") c_msgnextloc("\\EF* My One Idea To Help Noelle^1, Failed/", "obj_ch2_scene26_slash_Step_0_gml_1080_0") c_msgnextloc("\\ED* Go Ahead Kris^1, Seal The Fountain/", "obj_ch2_scene26_slash_Step_0_gml_1081_0") c_msgnextloc("\\EB* I Will Not Stay In Your Way Any Longer/%", "obj_ch2_scene26_slash_Step_0_gml_1082_0") c_talk_wait() c_sel(qu) c_facing("u") c_panobj(kr_actor, 30) c_wait(35) c_var_instance(id, "make_npc_a", true) c_pannable(0) c_actortokris() c_actortocaterpillar() c_terminatekillactors() } } if (con == 15 && (!d_ex())) { con = 16 customcon = 0 c_waitcustom_end() c_var_lerp_instance(whiteall, "image_alpha", 0, 1, 30) scr_tempsave() c_wait(30) } if (con == 16 && (!d_ex()) && skipbattle == 1) { con = 0 global.plot = 170 c_actortokris() c_actortocaterpillar() c_terminatekillactors() snd_free_all() room_goto(room_dw_mansion_top_post) } if (con == 16 && (!d_ex()) && skipbattle == 0) { con = 17 alarm[0] = 40 global.plot = 170 } if (con == 18) { con = 19 c_actortokris() c_actortocaterpillar() c_terminatekillactors() with (obj_ch2_scene26_powers_combined) instance_destroy() with (obj_power_up_fx) instance_destroy() with (obj_thrashmachine) instance_destroy() with (obj_anime_bg_controller) instance_destroy() with (obj_ch2_scene26_wall) instance_destroy() with (obj_ch2_scene26_cityscape) instance_destroy() if i_ex(obj_looping_tiled_area) { with (obj_looping_tiled_area) instance_destroy() } with (anime_bg) instance_destroy() snd_free_all() global.char[1] = 0 global.char[2] = 0 global.flag[9] = 2 encounterflag = 551 global.flag[54] = encounterflag scr_battle(84, 2, obj_sneo_friedpipis, obj_sneo_friedpipis, obj_sneo_friedpipis) global.flag[9] = 1 camerax_set(0) cameray_set(0) } if (con == 19 && i_ex(obj_battlecontroller)) { if i_ex(whiteall) { whiteall.image_alpha -= 0.1 if (whiteall.image_alpha < 0) { with (whiteall) instance_destroy() } } } if (con == 20) { con = 21 alarm[0] = 30 snd_volume(global.batmusic[1], 0, 25) } if (con == 22) { snd_free(global.batmusic[0]) snd_volume(global.currentsong[1], 0, 0) snd_resume(global.currentsong[1]) snd_volume(global.currentsong[1], 1, 20) with (obj_monsterparent) instance_destroy() with (obj_bulletparent) instance_destroy() with (obj_heroparent) instance_destroy() if i_ex(obj_battleback) { with (obj_battleback) destroy = 1 } if i_ex(obj_battlecontroller) instance_destroy(obj_battlecontroller) scr_tempsave() room_goto(room_dw_mansion_top_post) } if (con == 11) { if (scr_sideb_get_phase() < 2) { if (customcon == 1 && (!d_ex())) { con = 12 if (power_up == -4) { power_up = instance_create((camerax() + view_wport[0] / 2), (cameray() + view_hport[0] / 2), obj_ch2_scene26_powers_combined) if i_ex(obj_ch2_scene26_cityscape) { with (obj_ch2_scene26_cityscape) auto_scroll = false } } } } else if (!i_ex(obj_cutscene_master)) { global.interact = 0 global.facing = 0 con = 30 kris_active = true } } if make_npc_a { make_npc_a = false queen_npc = instance_create(qu_actor.x, qu_actor.y, obj_npc_sign) queen_npc.sprite_index = qu_actor.sprite_index queen_npc.image_index = qu_actor.image_index with (queen_npc) scr_depth() } if (con == 30 && (!d_ex()) && scr_sideb_get_phase() >= 2) { if kris_active { if (obj_mainchara.x < 1650) { obj_mainchara.x += 8 global.facing = 1 global.interact = 1 scr_speaker("ralsei") msgsetloc(0, "\\E2* Kris^1, the Fountain is right over there!/%", "obj_ch2_scene26_slash_Step_0_gml_1292_0_b") d_make() extra_con = 1 } if (extra_con > 0) { extra_con++ if (extra_con > 2 && (!i_ex(obj_writer))) { global.interact = 0 extra_con = 0 } } if (obj_mainchara.x > 2300) { kris_active = false con = 31 global.interact = 1 queen_npc.visible = 0 } } } if (con == 31 && scr_sideb_get_phase() >= 2) { con = 32 cutscene_master = scr_cutscene_make() scr_maincharacters_actors() qu = 4 qu_actor = instance_create(queen_npc.x, queen_npc.y, obj_actor) scr_actor_setup(qu, qu_actor, "queen") qu_actor.sprite_index = spr_queen_walk_up c_sel(su) c_facing("l") c_speaker("susie") c_msgsetloc(0, "\\E0* .../%", "obj_ch2_scene26_slash_Step_0_gml_1328_0") c_talk_wait() c_walkdirect(2105, 200, 30) c_pannable(1) c_panspeed(-5, 0, 15) c_wait(10) c_sel(kr) c_facing("l") c_sel(ra) c_facing("l") c_wait(20) c_speaker("susie") c_msgsetloc(0, "\\E0* ..^1. Uh^1, hey. Hey^1, wait./%", "obj_ch2_scene26_slash_Step_0_gml_1349_0") c_talk_wait() c_sel(su) c_facing("u") c_speaker("susie") c_msgsetloc(0, "\\EC* You don't have to..^1. I mean.../%", "obj_ch2_scene26_slash_Step_0_gml_1357_0_b") c_talk_wait() c_sprite(spr_cutscene_11b_susie_scratch) c_addxy(0, -6) c_autowalk(0) c_imagespeed(0.25) c_wait(5) c_speaker("susie") c_msgsetloc(0, "\\ED* Uh^1, it doesn't have to be..^1. goodbye^1, you know?/", "obj_ch2_scene26_slash_Step_0_gml_1368_0") c_facenext("queen", 21) c_msgnextloc("\\EL* Error: I Have No Idea What You're Talking About/%", "obj_ch2_scene26_slash_Step_0_gml_1370_0") c_talk_wait() c_autowalk(1) c_facing("u") c_addxy(0, 6) c_speaker("susie") c_msgsetloc(0, "\\E3* We..^1. have our own Dark World./", "obj_ch2_scene26_slash_Step_0_gml_1379_0") c_msgnextloc("\\EA* You can stay there^1, you know?/", "obj_ch2_scene26_slash_Step_0_gml_1380_0") c_msgnextloc("\\E1* Who knows^1, maybe someday you'll even.../%", "obj_ch2_scene26_slash_Step_0_gml_1381_0") c_talk_wait() c_facing("l") c_speaker("susie") c_msgsetloc(0, "\\E0* Get to meet Noelle again?/%", "obj_ch2_scene26_slash_Step_0_gml_1388_0") c_talk_wait() c_wait(30) c_sel(qu) c_facing("l") c_speaker("queen") c_msgsetloc(0, "\\E1* Really/%", "obj_ch2_scene26_slash_Step_0_gml_1399_0") c_talk_wait() c_sel(su) c_sprite(spr_cutscene_11b_susie_scratch) c_addxy(0, -6) c_autowalk(0) c_imagespeed(0.25) c_wait(5) c_speaker("susie") c_msgsetloc(0, "\\EK* Uhh^1, maybe?/%", "obj_ch2_scene26_slash_Step_0_gml_1411_0") c_talk_wait() c_sel(qu) c_autowalk(0) c_soundplay(snd_queen_laugh_0) c_sprite(spr_cutscene_10_queen_ohoho_standing) c_addxy(8, 0) c_imageindex(0) c_imagespeed(0.25) c_speaker("queen") c_msgsetloc(0, "\\EP* Fatal Exception \"Sweet\" In Oh Hell Yeah.EXE/", "obj_ch2_scene26_slash_Step_0_gml_1424_0") c_msgnextloc("\\EQ* Susie I Knew You Were A Nice Girl/%", "obj_ch2_scene26_slash_Step_0_gml_1425_0") c_talk_wait() c_autowalk(1) c_facing("d") c_addxy(-8, 0) c_sel(su) c_autowalk(1) c_facing("l") c_addxy(0, 6) c_wait(15) c_facing("r") c_wait(15) c_facing("l") c_wait(15) c_facing("r") c_wait(15) c_facing("l") c_wait(15) c_speaker("susie") c_msgsetloc(0, "\\EG* Hey^1, uhh^1, I'm just.../%", "obj_ch2_scene26_slash_Step_0_gml_1448_0") c_talk_wait() c_wait(30) c_sprite(spr_cutscene_09_susie_exasperated) c_shakeobj() c_soundplay(snd_whip_crack_only) c_speaker("susie") c_msgsetloc(0, "\\EH* Kris^1, go seal the fountain!/%", "obj_ch2_scene26_slash_Step_0_gml_1459_0") c_talk_wait() c_facing("u") c_wait(30) c_speaker("susie") c_msgsetloc(0, "\\E0* I.../%", "obj_ch2_scene26_slash_Step_0_gml_1468_0") c_talk_wait() c_wait(30) c_facing("susieunhappy") c_facing("l") c_speaker("susie") c_msgsetloc(0, "\\E1* ..^1. I'm gonna go..^1. see Noelle before you do./%", "obj_ch2_scene26_slash_Step_0_gml_1479_0") c_talk_wait() c_walk_wait("d", 5, 6) c_walk("l", 10, 60) c_sel(qu) c_facing("r") c_sel(ra) c_walkdirect_wait(2042, 245, 30) c_facing("r") c_speaker("ralsei") c_msgsetloc(0, "\\EQ* Umm^1, Kris^1, I'll tell Queen about our town!/%", "obj_ch2_scene26_slash_Step_0_gml_1496_0") c_talk_wait() c_sel(qu) c_autowalk(0) c_soundplay(snd_queen_laugh_0) c_sprite(spr_cutscene_10_queen_ohoho_standing) c_addxy(8, 0) c_imageindex(0) c_imagespeed(0.25) c_speaker("queen") c_msgsetloc(0, "\\EN* Kris I Look Forward To Being Your Wacky Roommate/%", "obj_ch2_scene26_slash_Step_0_gml_1509_0") c_talk_wait() c_autowalk(1) c_facing("d") c_sel(ra) c_facing("u") c_panobj(kr_actor, 30) c_sel(qu) c_visible(0) c_var_instance(id, "make_npc_b", true) c_wait(30) c_pannable(0) c_actortokris() c_terminatekillactors() } if make_npc_b { make_npc_b = false scr_losechar() queen_npc.x = qu_actor.x queen_npc.y = qu_actor.y queen_npc.sprite_index = qu_actor.sprite_index queen_npc.image_index = qu_actor.image_index queen_npc.visible = 1 ralsei_npc = instance_create(ra_actor.x, ra_actor.y, obj_npc_sign) ralsei_npc.sprite_index = ra_actor.sprite_index ralsei_npc.image_index = ra_actor.image_index with (ralsei_npc) scr_depth() } if (con == 32 && (!i_ex(obj_cutscene_master))) { con = 99 global.plot = 170 global.interact = 0 global.facing = 0 } if rudebuster { rudebuster = false rudebusteranim = instance_create((camerax() - 60), (room_height / 2), obj_rudebuster_bolt) rudebusteranim.target = qu_actor } if winelaser { _winelaser = instance_create(queenwinehand.x, queenwinehand.y, obj_ch2_scene26_wine_laser) winelaser = false _winelaser.timer = -10 _winelaser.noelle_x = no_actor.x + no_actor.sprite_width / 2 } if shakeloop { if shakecon { shakecon = false alarm[1] = 30 snd_play(snd_closet_impact) instance_create(0, 0, obj_shake) } } if fist_explode { fist_explode = false alarm[2] = 3 } if platform_fall { platform_timer++ if (platform_timer > 15) platform_fall = false else { platform_y += 30 layer_y("TILES", platform_y) if i_ex(obj_ch2_scene26_wall) { with (obj_ch2_scene26_wall) { looping_coaster_top.y_pos += 30 looping_coaster.y_pos += 30 } } } } if hand_shake { hand_shake = false for (var i = 0; i < 3; i++) { with (hand_platform[i]) scr_shakeobj() } } if hand_catch { for (i = 0; i < 3; i++) { var _i = i with (hand_platform[i]) { y = lerp(y, (70 + _i * 100), 0.125) if (_i == 2 && y >= 270) hand_catch = false } } } if cityscape_fall { cityscape_fall = false if i_ex(obj_ch2_scene26_cityscape) { with (obj_ch2_scene26_cityscape) auto_scroll_y = true } } if disable_face { disable_face = false global.fc = 0 } if enable_face { enable_face = false global.fc = 1 } if set_queen_voice { set_queen_voice = false global.typer = 62 } if rockanim { layer_x("BG_rocks", camerax()) instance_create(camerax(), (cameray() + 480), obj_ch2_scene26_rockstarter) layer_vspeed("BG_rocks", -5) layer_x("BG_Rocks_Small", camerax()) var rockstart = instance_create(camerax(), (cameray() + 420), obj_ch2_scene26_rockstarter) rockstart.smallrocks = true layer_vspeed("BG_Rocks_Small", -2) rockanim = false } if rockdog { rockdog = false rockdogobj = instance_create(((__view_get((0 << 0), 0)) + 545 + 12), (cameray() + 6 + view_hport[0] + 100), obj_ch2_scene26_rock_dog) } if rockdogstop { rockdogstop = false instance_destroy(rockdogobj) } if rockanimstop { rockanimstop = false layer_vspeed("BG_rocks", 0) layer_set_visible("BG_rocks", 0) layer_vspeed("BG_Rocks_Small", 0) layer_set_visible("BG_Rocks_Small", 0) } if queen_afterimage { if (qu_actor != noone) { with (qu_actor) scr_afterimagefast() } } if wallanimstart { if (wallcon == 1) { wallcon = 99 if i_ex(obj_ch2_scene26_wall) { with (obj_ch2_scene26_wall) wall_con = 1 } } if (wallcon == 2) { wallcon = 99 wallanimstart = false if i_ex(obj_ch2_scene26_wall) { with (obj_ch2_scene26_wall) wall_con = 3 } if i_ex(obj_ch2_scene26_cityscape) { with (obj_ch2_scene26_cityscape) auto_scroll = true } } } if berdly_coaster_start { berdly_coaster_start = false berdly_coaster = instance_create(camerax(), cameray(), obj_berdlycoaster_event) } if berdly_coaster_leave { berdly_coaster_leave = false with (berdly_coaster) con = 4 } if (laser_con >= 0) { if (laser_con == 0) { laser_con = 99 with (obj_ch2_scene26_cityscape) show_laser_outline = true } if (laser_con == 1) { laser_con = 99 with (obj_ch2_scene26_cityscape) { show_hands = true hand_both_reveal = true } } if (laser_con == 2) { laser_con = 99 with (obj_ch2_scene26_cityscape) knife_reveal = true } if (laser_con == 3) { laser_con = 99 with (obj_ch2_scene26_cityscape) knife_stab = true } if (laser_con == 5) { laser_con = 99 with (obj_ch2_scene26_cityscape) fade_away = true } if (laser_con == 6) { laser_con = 99 with (obj_ch2_scene26_cityscape) show_lightners = true } if (laser_con == 7) { laser_con = 99 with (obj_ch2_scene26_cityscape) show_mini_fountains = true } if (laser_con == 8) { laser_con = 99 with (obj_ch2_scene26_cityscape) merge_lightners = true } } if release_queen { release_queen = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) release = true } } if queen_laugh_start { queen_laugh_start = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) laugh = true } } if queen_laugh_stop { queen_laugh_stop = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) laugh = false } } if hand_release { hand_release = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) { if (scr_sideb_get_phase() < 2) release = true else release_normal = true } } } if hand_leave { hand_leave = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) leave = true } } if su_struggle { su_struggle = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_struggle = true } } if su_shocked { su_shocked = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_shocked = true } } if su_look_left { su_look_left = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_look_left = true } } if su_look_right { su_look_right = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_look_right = true } } if su_grin_1 { su_grin_1 = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_grin_1 = true } } if su_grin_2 { su_grin_2 = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_grin_2 = true } } if su_squint_1 { su_squint_1 = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_squint_1 = true } } if su_squint_2 { su_squint_2 = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_squint_2 = true } } if su_concerned { su_concerned = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) su_concerned = true } } if ra_struggle { ra_struggle = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) ra_struggle = true } } if ra_huh { ra_huh = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) ra_huh = true } } if ra_look { ra_look = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) ra_look = true } } if ra_smile { ra_smile = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) ra_smile = true } } if ra_scared { ra_scared = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) ra_scared = true } } if ra_stern { ra_stern = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) ra_stern = true } } if ra_mu { ra_mu = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) ra_mu = true } } if ra_shake { ra_shake = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) ra_shake = true } } if shake_hand { shake_hand = false if i_ex(obj_ch2_scene27_queenhand) { with (obj_ch2_scene27_queenhand) scr_shakeobj() } } if queen_laugh_start { queen_laugh_start = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) laugh = true } } if queen_laugh_stop { queen_laugh_stop = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) laugh = false } } if queen_surprised { queen_surprised = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) surprised = true } } if queen_leave { queen_leave = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) leave = true } } if queen_leave_fast { queen_leave_fast = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) leave_fast = true } } if queen_release_fast { queen_release_fast = false if i_ex(obj_ch2_scene26_gigaqueen) { with (obj_ch2_scene26_gigaqueen) release_fast = true } }