var explosion_a = instance_create(1780 - (20 * explosions), 220 + (15 * explosions), obj_animation_dx); explosion_a.sprite_index = spr_explosion_round; explosion_a.image_xscale = 2; explosion_a.image_yscale = 2; explosion_a.image_speed = 0.75; explosion_a.depth = 890000; var explosion_b = instance_create(1780 + (20 * explosions), 220 + (15 * explosions), obj_animation_dx); explosion_b.sprite_index = spr_explosion_round; explosion_b.image_xscale = 2; explosion_b.image_yscale = 2; explosion_b.image_speed = 0.75; explosion_b.depth = 890000; explosions++; if (explosions < 3) alarm[2] = 3;