xpos = 0; xoffset = 0; looping_bg = instance_create(0, 0, obj_looping_tiled_area); looping_bg.sprite_index = sprite_index; looping_bg.width = 720; looping_bg.depth = depth; looping_bg.x_scale = 1; looping_bg.y_scale = 1; auto_scroll_start = false; auto_scroll_stop = false;