con = -1 customcon = 0 exitcollider = self if (global.chapter != 2 || global.plot >= 115) instance_destroy() else { nisesusie = instance_create(35, 200, obj_npc_sign) nisesusie.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_right nisesusie.image_speed = 0 nisesusie.visible = 0 niseberdly = instance_create(555, 216, obj_npc_sign) niseberdly.sprite_index = spr_berdly_walk_left_dw niseberdly.image_speed = 0 niseberdly.visible = 0 exitcollider = instance_create(575, 240, obj_soliddark) exitcollider.image_xscale = 2 exitcollider.image_yscale = 2 blackall = scr_dark_marker(-10, -10, spr_pixel_white) blackall.image_xscale = 999 blackall.image_yscale = 999 blackall.depth = 100 blackall.image_blend = c_black blackall.image_alpha = 0 berdlyoutline = scr_dark_marker(323, 190, spr_cutscene_19c_berdly_outline) berdlyoutline.depth = blackall.depth - 10 berdlyoutline.image_alpha = 0 berdly_crown = scr_dark_marker(302, -20, spr_cutscene_19c_crown) berdly_crown.depth = berdlyoutline.depth - 10 berdly_crown.image_alpha = 0 noelleoutline = scr_dark_marker(200, 189, spr_cutscene_19c_noelle_outline) noelleoutline.depth = blackall.depth - 10 noelleoutline.image_alpha = 0 noelleoutline.image_speed = 0 noelleoutline.image_index = 0 noelle_lose = false sb_controller = instance_create(camerax(), cameray(), obj_ch2_scene19c_spelling_bee) sb_crowd_show = false sb_crowd_hide = false sb_crowd_siner = random(400) sb_crowd = scr_dark_marker(0, 0, spr_cutscene_19c_crowd) with (sb_crowd) { image_alpha = 0 depth = 20 } berdly_applause_start = false berdly_applause_stop = false }