if (i_ex(nisesusie)) { with (nisesusie) scr_depth(); } if (obj_mainchara.x >= 20 && con == -1) { con = 1; global.interact = 1; with (obj_mainchara) visible = 0; global.facing = 0; cutscene_master = scr_cutscene_make(); kr = 0; kr_actor = instance_create(-20, 190, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = spr_krisd_dark; su = 1; su_actor = instance_create(28, 165, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_right; c_sel(su); c_autowalk(0); c_sprite(spr_cutscene_18_susie_lancer_carry_walk_right); c_imagespeed(0.25); be = 2; be_actor = instance_create(-60, 186, obj_actor); scr_actor_setup(be, be_actor, "berdly"); be_actor.sprite_index = spr_berdly_walk_right_dw; } if (con == 1) { con = 2; c_sel(kr); c_walk("r", 8, 35); c_delayfacing(36, "d"); c_sel(su); c_walk("r", 8, 38); c_wait(39); c_sprite(spr_cutscene_18_susie_lancer_carry_walk_up); c_wait(40); c_msgside("top"); c_speaker("susie"); c_msgsetloc(0, "* Looks like a puzzle./%", "obj_ch2_scene19a_slash_Step_0_gml_56_0"); c_talk_wait(); c_sprite(spr_cutscene_18_susie_lancer_carry_walk_left); c_speaker("susie"); c_msgsetloc(0, "\\EK* ..^1. think^1, uh^1, YOU can do it^1, Kris?/%", "obj_ch2_scene19a_slash_Step_0_gml_62_0"); c_talk_wait(); c_sel(be); c_walk_wait("r", 10, 25); c_speaker("berdly"); c_msgsetloc(0, "\\EJ* Calm your skinless^1, boneless^1, thighs everyone./", "obj_ch2_scene19a_slash_Step_0_gml_69_0"); c_msgnextloc("\\E7* I'LL think of a solution!/", "obj_ch2_scene19a_slash_Step_0_gml_70_0"); c_facenext("susie", "K"); c_msgnextloc("\\EK* (Kris^1, just ignore him.)/", "obj_ch2_scene19a_slash_Step_0_gml_72_0"); c_msgnextloc("\\EK* I'll just be over here where I can't hear you./", "obj_ch2_scene19a_slash_Step_0_gml_73_0"); c_facenext("berdly", "I"); c_msgnextloc("\\EI* And I'll be here^1, away from your IQ-debuffing aura!/%", "obj_ch2_scene19a_slash_Step_0_gml_75_0"); c_talk_wait(); c_walkdirect(47, 210, 15); c_delayfacing(21, "d"); c_sel(su); c_sprite(spr_cutscene_18_susie_lancer_carry_walk_right); c_imagespeed(0.25); c_walkdirect_wait(529, 191, 15); c_sprite(spr_cutscene_18_susie_lancer_carry_walk_left); c_imagespeed(0); } if (con == 2 && !d_ex()) { con = 3; c_actortokris(); c_terminatekillactors(); } if (con == 3 && !i_ex(obj_cutscene_master)) { nisesusie = instance_create(529, 191, obj_npc_sign); nisesusie.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_left; nisesusie.image_speed = 0; berdlynpc = instance_create(47, 210, obj_npc_sign); berdlynpc.sprite_index = spr_berdly_walk_right_dw; global.interact = 0; con = 0; } if (con == 20 && !d_ex()) { con = 21; global.interact = 1; if (i_ex(exitcollider)) instance_destroy(exitcollider); if (i_ex(leftcollider)) instance_destroy(leftcollider); cutscene_master = scr_cutscene_make(); su = 0; su_actor = instance_create(nisesusie.x, nisesusie.y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_left; c_sel(su); c_autowalk(0); c_sprite(spr_cutscene_18_susie_lancer_carry_walk_left); c_halt(); be = 1; be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor); scr_actor_setup(be, be_actor, "berdly"); be_actor.sprite_index = spr_berdly_walk_right_dw; with (berdlynpc) instance_destroy(); with (nisesusie) instance_destroy(); c_sel(be); c_halt(); c_sprite(spr_berdly_shocked_right); c_emote("!", 30); c_wait(30); c_msgside("top"); c_speaker("susie"); c_msgsetloc(0, "* \\E9Yeah!^1! We got it!!/%", "obj_ch2_scene19a_slash_Step_0_gml_153_0"); c_talk_wait(); c_speaker("berdly"); c_msgsetloc(0, "\\E3* Wh..^1. What!? Hey^1, wait a second --/", "obj_ch2_scene19a_slash_Step_0_gml_162_0"); c_msgnextloc("\\EB* How'd you..^1. How'd you solve it without me!?/", "obj_ch2_scene19a_slash_Step_0_gml_163_0"); c_facenext("susie", "2"); c_msgnextloc("\\E2* Hahaha!^1! Kris figured it out before you!^1! Jealous?/%", "obj_ch2_scene19a_slash_Step_0_gml_165_0"); c_talk_wait(); c_facing("u"); c_speaker("berdly"); c_msgsetloc(0, "\\EC* Well I.../%", "obj_ch2_scene19a_slash_Step_0_gml_172_0"); c_talk_wait(); c_sprite(spr_berdly_cross_arms); c_speaker("berdly"); c_msgsetloc(0, "\\E7* I knew the answer^1, I just wanted to see Kris try^1, first!/", "obj_ch2_scene19a_slash_Step_0_gml_178_0"); c_msgnextloc("\\E6* It's called SUSPENSE^1, Susan!^1! DRAMATIC^1, suspense!!/%", "obj_ch2_scene19a_slash_Step_0_gml_179_0"); c_talk_wait(); c_sprite(spr_berdly_cross_arms_nervous); c_sel(su); c_imagespeed(0.25); c_walk("l", 8, 8); c_wait(9); c_halt(); c_speaker("susie"); c_msgsetloc(0, "\\EK* Then YOU do the next one./%", "obj_ch2_scene19a_slash_Step_0_gml_192_0"); c_talk_wait(); c_sel(be); c_sprite(spr_berdly_walk_right_dw); c_walk("r", 8, 80); c_speaker("berdly"); c_msgsetloc(0, "\\E7* Fine^1! WATCH me!!/%", "obj_ch2_scene19a_slash_Step_0_gml_199_0"); c_talk(); c_wait(80); c_waittalk(); c_speaker("susie"); c_msgsetloc(0, "\\EC* (Also my name's not Susan?)/%", "obj_ch2_scene19a_slash_Step_0_gml_205_0"); c_talk_wait(); c_sel(su); c_sprite(spr_cutscene_18_susie_lancer_carry_walk_right); c_imagespeed(0.25); c_walk_wait("r", 10, 30); c_actortokris(); c_terminatekillactors(); } if (con == 21 && !i_ex(obj_cutscene_master)) { con = 0; global.interact = 0; global.facing = 0; global.plot = 105; instance_destroy(); }