if i_ex(nisesusie) { with (nisesusie) scr_depth() } if (obj_mainchara.x >= 20 && con == -1) { con = 1 global.interact = 1 with (obj_mainchara) visible = 0 global.facing = 0 cutscene_master = scr_cutscene_make() kr = 0 kr_actor = instance_create(-20, 190, obj_actor) scr_actor_setup(kr, kr_actor, "kris") kr_actor.sprite_index = spr_krisd_dark su = 1 su_actor = instance_create(28, 165, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_right c_sel(su) c_autowalk(0) c_sprite(spr_cutscene_18_susie_lancer_carry_walk_right) c_imagespeed(0.25) be = 2 be_actor = instance_create(-60, 186, obj_actor) scr_actor_setup(be, be_actor, "berdly") be_actor.sprite_index = spr_berdly_walk_right_dw } if (con == 1) { con = 2 c_sel(kr) c_walk("r", 8, 35) c_delayfacing(36, "d") c_sel(su) c_walk("r", 8, 38) c_wait(39) c_sprite(spr_cutscene_18_susie_lancer_carry_walk_up) c_wait(40) c_msgside("top") c_speaker("susie") c_msgsetloc(0, "* Looks like a puzzle./%", "obj_ch2_scene19a_slash_Step_0_gml_56_0") c_talk_wait() c_sprite(spr_cutscene_18_susie_lancer_carry_walk_left) c_speaker("susie") c_msgsetloc(0, "\\EK* ..^1. think^1, uh^1, YOU can do it^1, Kris?/%", "obj_ch2_scene19a_slash_Step_0_gml_62_0") c_talk_wait() c_sel(be) c_walk_wait("r", 10, 25) c_speaker("berdly") c_msgsetloc(0, "\\EJ* Calm your skinless^1, boneless^1, thighs everyone./", "obj_ch2_scene19a_slash_Step_0_gml_69_0") c_msgnextloc("\\E7* I'LL think of a solution!/", "obj_ch2_scene19a_slash_Step_0_gml_70_0") c_facenext("susie", "K") c_msgnextloc("\\EK* (Kris^1, just ignore him.)/", "obj_ch2_scene19a_slash_Step_0_gml_72_0") c_msgnextloc("\\EK* I'll just be over here where I can't hear you./", "obj_ch2_scene19a_slash_Step_0_gml_73_0") c_facenext("berdly", "I") c_msgnextloc("\\EI* And I'll be here^1, away from your IQ-debuffing aura!/%", "obj_ch2_scene19a_slash_Step_0_gml_75_0") c_talk_wait() c_walkdirect(47, 210, 15) c_delayfacing(21, "d") c_sel(su) c_sprite(spr_cutscene_18_susie_lancer_carry_walk_right) c_imagespeed(0.25) c_walkdirect_wait(529, 191, 15) c_sprite(spr_cutscene_18_susie_lancer_carry_walk_left) c_imagespeed(0) } if (con == 2 && (!d_ex())) { con = 3 c_actortokris() c_terminatekillactors() } if (con == 3 && (!i_ex(obj_cutscene_master))) { nisesusie = instance_create(529, 191, obj_npc_sign) nisesusie.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_left nisesusie.image_speed = 0 berdlynpc = instance_create(47, 210, obj_npc_sign) berdlynpc.sprite_index = spr_berdly_walk_right_dw global.interact = 0 con = 0 } if (con == 20 && (!d_ex())) { con = 21 global.interact = 1 if i_ex(exitcollider) instance_destroy(exitcollider) if i_ex(leftcollider) instance_destroy(leftcollider) cutscene_master = scr_cutscene_make() su = 0 su_actor = instance_create(nisesusie.x, nisesusie.y, obj_actor) scr_actor_setup(su, su_actor, "susie") su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_left c_sel(su) c_autowalk(0) c_sprite(spr_cutscene_18_susie_lancer_carry_walk_left) c_halt() be = 1 be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor) scr_actor_setup(be, be_actor, "berdly") be_actor.sprite_index = spr_berdly_walk_right_dw with (berdlynpc) instance_destroy() with (nisesusie) instance_destroy() c_sel(be) c_halt() c_sprite(spr_berdly_shocked_right) c_emote("!", 30) c_wait(30) c_msgside("top") c_speaker("susie") c_msgsetloc(0, "* \\E9Yeah!^1! We got it!!/%", "obj_ch2_scene19a_slash_Step_0_gml_153_0") c_talk_wait() c_speaker("berdly") c_msgsetloc(0, "\\E3* Wh..^1. What!? Hey^1, wait a second --/", "obj_ch2_scene19a_slash_Step_0_gml_162_0") c_msgnextloc("\\EB* How'd you..^1. How'd you solve it without me!?/", "obj_ch2_scene19a_slash_Step_0_gml_163_0") c_facenext("susie", "2") c_msgnextloc("\\E2* Hahaha!^1! Kris figured it out before you!^1! Jealous?/%", "obj_ch2_scene19a_slash_Step_0_gml_165_0") c_talk_wait() c_facing("u") c_speaker("berdly") c_msgsetloc(0, "\\EC* Well I.../%", "obj_ch2_scene19a_slash_Step_0_gml_172_0") c_talk_wait() c_sprite(spr_berdly_cross_arms) c_speaker("berdly") c_msgsetloc(0, "\\E7* I knew the answer^1, I just wanted to see Kris try^1, first!/", "obj_ch2_scene19a_slash_Step_0_gml_178_0") c_msgnextloc("\\E6* It's called SUSPENSE^1, Susan!^1! DRAMATIC^1, suspense!!/%", "obj_ch2_scene19a_slash_Step_0_gml_179_0") c_talk_wait() c_sprite(spr_berdly_cross_arms_nervous) c_sel(su) c_imagespeed(0.25) c_walk("l", 8, 8) c_wait(9) c_halt() c_speaker("susie") c_msgsetloc(0, "\\EK* Then YOU do the next one./%", "obj_ch2_scene19a_slash_Step_0_gml_192_0") c_talk_wait() c_sel(be) c_sprite(spr_berdly_walk_right_dw) c_walk("r", 8, 80) c_speaker("berdly") c_msgsetloc(0, "\\E7* Fine^1! WATCH me!!/%", "obj_ch2_scene19a_slash_Step_0_gml_199_0") c_talk() c_wait(80) c_waittalk() c_speaker("susie") c_msgsetloc(0, "\\EC* (Also my name's not Susan?)/%", "obj_ch2_scene19a_slash_Step_0_gml_205_0") c_talk_wait() c_sel(su) c_sprite(spr_cutscene_18_susie_lancer_carry_walk_right) c_imagespeed(0.25) c_walk_wait("r", 10, 30) c_actortokris() c_terminatekillactors() } if (con == 21 && (!i_ex(obj_cutscene_master))) { con = 0 global.interact = 0 global.facing = 0 global.plot = 105 instance_destroy() }