var drawx = camerax() - cameray() / 10 if parallax { cityscape_bg_1.x_pos = drawx cityscape_bg_2.x_pos = drawx * 0.9 } if looping { looping = false cityscape_bg_1.x_speed = -0.5 cityscape_bg_2.x_speed = -1 for (var i = 0; i < 3; i++) coaster_track[i].x_speed = -15 } if fountain_active fountain.x = camerax() + 25