var drawx = camerax() - (cameray() / 10); if (parallax) { cityscape_bg_1.x_pos = drawx; cityscape_bg_2.x_pos = drawx * 0.9; } if (looping) { looping = false; cityscape_bg_1.x_speed = -0.5; cityscape_bg_2.x_speed = -1; for (var i = 0; i < 3; i++) coaster_track[i].x_speed = -15; } if (fountain_active) fountain.x = camerax() + 25;