draw_set_alpha(image_alpha); draw_rectangle_color(x1, y1, x2, y2, c_black, c_black, c_black, c_black, 0); draw_set_alpha(1); if (con == 0) { repeat (5) { if (x1 > camerax()) x1 -= 2.66; if (y1 > cameray()) y1 -= 2; if (x2 < (camerax() + 640)) x2 += 2.66; if (y2 < (cameray() + 480)) y2 += 2.66; } timer++; if (timer <= 30) { obj_ch2_scene10.kr_actor.y = lerp(su_y_save, cameray() + 370, timer / 30); obj_ch2_scene10.kr_actor.depth = -19999; obj_ch2_scene10.su_actor.y = lerp(su_y_save, cameray() + 370, timer / 30); obj_ch2_scene10.su_actor.depth = -19999; obj_ch2_scene10.ra_actor.y = lerp(ra_y_save, cameray() + 430, timer / 30); obj_ch2_scene10.ra_actor.depth = -19998; obj_ch2_scene10.qu_actor.y = lerp(qu_y_save, cameray() + 370, timer / 30); obj_ch2_scene10.qu_actor.depth = -19998; } if (timer >= 60) { con = 1; timer = 0; } } if (con == 1.5) { depth = 4; instance_create(288, 192, o_boxingcontroller); instance_create(206, 60, o_boxingqueen); instance_create(64, 96, obj_3d_bg_effect); con = 2; } if (con == 1) { depth = 4; instance_create(x, y, obj_ch2_scene10_arcade_fg); con = 1.5; } if (con == 3) { image_alpha -= 0.1; timer++; if (timer == 10) { with (obj_ch2_scene10) alarm[0] = 1; } if (timer == 12) { with (obj_ch2_scene10) { with (obj_marker) instance_destroy(); } } if (timer <= 10) { obj_ch2_scene10.kr_actor.x = lerp(261, 261, timer / 10); obj_ch2_scene10.kr_actor.y = lerp(cameray() + 370, 143, timer / 10); obj_ch2_scene10.kr_actor.sprite_index = spr_krisu_dark; obj_ch2_scene10.su_actor.x = lerp(282, 282, timer / 10); obj_ch2_scene10.su_actor.y = lerp(cameray() + 370, 143, timer / 10); obj_ch2_scene10.su_actor.sprite_index = spr_susie_walk_up_dw; obj_ch2_scene10.su_actor.depth = obj_ch2_scene10.kr_actor.depth - 1; obj_ch2_scene10.ra_actor.x = lerp(231, 231, timer / 10); obj_ch2_scene10.ra_actor.y = lerp(cameray() + 370, 147, timer / 10); obj_ch2_scene10.ra_actor.sprite_index = spr_ralsei_walk_up; obj_ch2_scene10.ra_actor.depth = obj_ch2_scene10.kr_actor.depth - 1; obj_ch2_scene10.qu_actor.x = lerp(325, 325, timer / 10); obj_ch2_scene10.qu_actor.y = lerp(cameray() + 370, 90, timer / 10); obj_ch2_scene10.qu_actor.sprite_index = spr_queen_walk_up; } if (timer >= 15) { instance_destroy(); with (obj_ch2_scene10_arcade_fg2) instance_destroy(); } } if (con == 2) { if (punch_r_timer > 0) { punch_r_timer -= 1; obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_punch_right; obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_punch_right; var rand = punch_r_timer; obj_ch2_scene10.kr_actor.y = (cameray() + 370) - rand; obj_ch2_scene10.su_actor.y = (cameray() + 370) - rand; } else if (punch_l_timer > 0) { punch_l_timer -= 1; obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_punch_left; obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_punch_left; var rand = punch_l_timer; obj_ch2_scene10.kr_actor.y = (cameray() + 370) - rand; obj_ch2_scene10.su_actor.y = (cameray() + 370) - rand; } else if (dodge_r_timer > 0) { dodge_r_timer -= 1; obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_dodge_right; obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_dodge_right; var rand = dodge_r_timer; obj_ch2_scene10.kr_actor.x = kr_x_save + rand; obj_ch2_scene10.su_actor.x = su_x_save + rand; } else if (dodge_l_timer > 0) { dodge_l_timer -= 1; obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_dodge_left; obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back_dodge_left; var rand = dodge_l_timer; obj_ch2_scene10.kr_actor.x = kr_x_save - rand; obj_ch2_scene10.su_actor.x = su_x_save - rand; } else if (dodge_d_timer > 0) { dodge_d_timer -= 1; obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back; obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back; var rand = dodge_d_timer; obj_ch2_scene10.kr_actor.y = cameray() + 370 + rand; obj_ch2_scene10.su_actor.y = cameray() + 370 + rand; } else { obj_ch2_scene10.kr_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back; obj_ch2_scene10.su_actor.sprite_index = spr_cutscene_10_susie_kris_t_pose_back; } }