timer = 0 con = 0 x1 = camerax() + 322 y1 = cameray() + 68 x2 = camerax() + 322 y2 = cameray() + 68 depth = obj_ch2_scene10.kr_actor.depth + 2 kr_x_save = obj_ch2_scene10.kr_actor.x kr_y_save = obj_ch2_scene10.kr_actor.y su_x_save = obj_ch2_scene10.su_actor.x su_y_save = obj_ch2_scene10.su_actor.y ra_x_save = obj_ch2_scene10.ra_actor.x ra_y_save = obj_ch2_scene10.ra_actor.y qu_x_save = obj_ch2_scene10.qu_actor.x qu_y_save = obj_ch2_scene10.qu_actor.y punch_r_timer = 0 punch_l_timer = 0 dodge_r_timer = 0 dodge_l_timer = 0 dodge_d_timer = 0