timer = 0; con = 0; x1 = camerax() + 322; y1 = cameray() + 68; x2 = camerax() + 322; y2 = cameray() + 68; depth = obj_ch2_scene10.kr_actor.depth + 2; kr_x_save = obj_ch2_scene10.kr_actor.x; kr_y_save = obj_ch2_scene10.kr_actor.y; su_x_save = obj_ch2_scene10.su_actor.x; su_y_save = obj_ch2_scene10.su_actor.y; ra_x_save = obj_ch2_scene10.ra_actor.x; ra_y_save = obj_ch2_scene10.ra_actor.y; qu_x_save = obj_ch2_scene10.qu_actor.x; qu_y_save = obj_ch2_scene10.qu_actor.y; punch_r_timer = 0; punch_l_timer = 0; dodge_r_timer = 0; dodge_l_timer = 0; dodge_d_timer = 0;