swatch_npc_a = instance_create(135, 285, obj_npc_butler); with (swatch_npc_a) { sprite_index = spr_npc_swatchling_up; scr_depth(); current_pal = yellow; } swatch_npc_b = instance_create(265, 255, obj_npc_butler); with (swatch_npc_b) { sprite_index = spr_npc_swatchling_up; scr_depth(); } swatch_npc_c = instance_create(395, 285, obj_npc_butler); with (swatch_npc_c) { sprite_index = spr_npc_swatchling_up; scr_depth(); current_pal = orange; } projection = instance_create(240, 180, obj_readable_room1); projection.image_xscale = 8; projection.image_yscale = 1.5;