if (southcon == 1) { southcon = -1; layer_set_visible("TILES_Secret", false); if (i_ex(southcollider)) instance_destroy(southcollider); } if (con == 0 && weird == true) { if (instance_exists(obj_fadein)) { global.interact = 0; con++; } } if (con == 1) { with (obj_mainchara) { if (place_meeting(x, y, obj_triggervolume)) other.con++; } } if (con == 2) { global.interact = 1; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); con++; } if (con == 3) { con = -9999; c_saveload("save"); c_pannable(1); c_pan(0, 320, 32); c_sel(su); c_walkdirect(202, 538, 32); c_sel(ra); c_walkdirect(263, 542, 32); c_wait(33); c_facing("u"); c_sel(su); c_facing("u"); c_wait(8); c_msgside("bottom"); c_speaker("susie"); c_msgsetloc(0, "* Huh...? Isn't this.../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_46_0"); c_talk_wait(); c_facing("r"); c_wait(12); c_speaker("susie"); c_msgsetloc(0, "* Uhh^1, that guy from before?/%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_51_0"); c_talk_wait(); c_wait(4); c_facing("u"); c_wait(8); c_speaker("susie"); c_msgsetloc(0, "* Why is there a statue of him?/", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_57_0"); c_facenext("ralsei", 0); c_msgnextloc("* It's..^1. not a statue^1, Susie./", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_59_0"); c_facenext("susie", 0); c_msgnextloc("* Huh?/%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_61_0"); c_talk_wait(); c_speaker("ralsei"); c_msgsetloc(0, "\\E4* You see^1, each Dark Fountain creates a different \"world.\"/", "obj_ch2_scene20_slash_Step_0_gml_336_0"); c_msgnextloc("\\E4* A \"world\" whose Darkners reflect the will of its fountain./", "obj_ch2_scene20_slash_Step_0_gml_337_0"); if (global.lang == "ja") c_msgnextloc("\\E4* その世界を生み出した&  「闇の泉」の意志を&  受け継いだ者たちなんだよ。/", "obj_ch2_scene20_slash_Step_0_gml_375_0_b"); c_msgnextloc("\\E4* But^1, though those Darkners can exist in their own worlds.../", "obj_ch2_scene20_slash_Step_0_gml_338_0"); c_msgnextloc("\\E4* They might not \"belong\" if they go to another one./%", "obj_ch2_scene20_slash_Step_0_gml_339_0"); c_talk_wait(); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "* Huh.../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_73_0"); c_talk_wait(); c_wait(4); c_facing("r"); c_speaker("susie"); c_msgsetloc(0, "* So if we just bring him back to the castle town.../", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_78_0"); c_msgnextloc("* .../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_79_0"); c_talk_wait(); c_wait(8); c_facing("u"); c_wait(8); c_speaker("susie"); c_msgsetloc(0, "* Do we^1, uh^1, have to do that?/", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_85_0"); c_facenext("ralsei", 0); c_msgnextloc("* Umm^1, yes./", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_87_0"); c_facenext("susie", 0); c_msgnextloc("* Whatever./%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_89_0"); c_talk_wait(); c_wait(8); c_sel(su); c_walkdirect(su_actor.x, su_actor.y, 28); c_sel(ra); c_walkdirect(ra_actor.x, ra_actor.y, 28); c_panobj(kr_actor, 28); c_wait(28); c_var_instance(id, "con", 4); c_pannable(0); c_actortokris(); c_actortocaterpillar(); c_terminatekillactors(); } if (con == 4) { with (obj_caterpillarchara) scr_caterpillar_interpolate(); global.interact = 0; global.flag[915] = 8; con++; }