if (southcon == 1) { southcon = -1 layer_set_visible("TILES_Secret", false) if i_ex(southcollider) instance_destroy(southcollider) } if (con == 0 && weird == true) { if instance_exists(obj_fadein) { global.interact = 0 con++ } } if (con == 1) { with (obj_mainchara) { if place_meeting(x, y, obj_triggervolume) other.con++ } } if (con == 2) { global.interact = 1 cutscene_master = scr_cutscene_make() scr_maincharacters_actors() con++ } if (con == 3) { con = -9999 c_saveload("save") c_pannable(1) c_pan(0, 320, 32) c_sel(su) c_walkdirect(202, 538, 32) c_sel(ra) c_walkdirect(263, 542, 32) c_wait(33) c_facing("u") c_sel(su) c_facing("u") c_wait(8) c_msgside("bottom") c_speaker("susie") c_msgsetloc(0, "* Huh...? Isn't this.../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_46_0") c_talk_wait() c_facing("r") c_wait(12) c_speaker("susie") c_msgsetloc(0, "* Uhh^1, that guy from before?/%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_51_0") c_talk_wait() c_wait(4) c_facing("u") c_wait(8) c_speaker("susie") c_msgsetloc(0, "* Why is there a statue of him?/", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_57_0") c_facenext("ralsei", 0) c_msgnextloc("* It's..^1. not a statue^1, Susie./", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_59_0") c_facenext("susie", 0) c_msgnextloc("* Huh?/%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_61_0") c_talk_wait() c_speaker("ralsei") c_msgsetloc(0, "\\E4* You see^1, each Dark Fountain creates a different \"world.\"/", "obj_ch2_scene20_slash_Step_0_gml_336_0") c_msgnextloc("\\E4* A \"world\" whose Darkners reflect the will of its fountain./", "obj_ch2_scene20_slash_Step_0_gml_337_0") if (global.lang == "ja") c_msgnextloc("\\E4* その世界を生み出した&  「闇の泉」の意志を&  受け継いだ者たちなんだよ。/", "obj_ch2_scene20_slash_Step_0_gml_375_0_b") c_msgnextloc("\\E4* But^1, though those Darkners can exist in their own worlds.../", "obj_ch2_scene20_slash_Step_0_gml_338_0") c_msgnextloc("\\E4* They might not \"belong\" if they go to another one./%", "obj_ch2_scene20_slash_Step_0_gml_339_0") c_talk_wait() c_wait(30) c_speaker("susie") c_msgsetloc(0, "* Huh.../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_73_0") c_talk_wait() c_wait(4) c_facing("r") c_speaker("susie") c_msgsetloc(0, "* So if we just bring him back to the castle town.../", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_78_0") c_msgnextloc("* .../%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_79_0") c_talk_wait() c_wait(8) c_facing("u") c_wait(8) c_speaker("susie") c_msgsetloc(0, "* Do we^1, uh^1, have to do that?/", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_85_0") c_facenext("ralsei", 0) c_msgnextloc("* Umm^1, yes./", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_87_0") c_facenext("susie", 0) c_msgnextloc("* Whatever./%", "obj_ch2_room_mansion_entrance_slash_Step_0_gml_89_0") c_talk_wait() c_wait(8) c_sel(su) c_walkdirect(su_actor.x, su_actor.y, 28) c_sel(ra) c_walkdirect(ra_actor.x, ra_actor.y, 28) c_panobj(kr_actor, 28) c_wait(28) c_var_instance(id, "con", 4) c_pannable(0) c_actortokris() c_actortocaterpillar() c_terminatekillactors() } if (con == 4) { with (obj_caterpillarchara) scr_caterpillar_interpolate() global.interact = 0 global.flag[915] = 8 con++ }