book_con = -1; bookcase_left = scr_dark_marker(200, 120, spr_dw_mansion_bookcase); bookcase_left.setdepth = 0; bookcase_left.depth = 850050; bookcase_collider = -4; shine = -4; weretriggered = 0; encounterflag = 547; if (global.flag[encounterflag] != 0) weretriggered = 3; if (scr_sideb_get_phase() >= 3) weretriggered = 3;