con = 0; key = -1; dooropen = -1; keyfloat = false; floattimer = 0; keysparkle = false; sparkletimer = 0; fadeplatters = false; keyXPos = 0; keyYPos = 0; make_forcefield = false; forcefield = -4; if (global.chapter != 2) { instance_destroy(); } else { if (global.flag[344] == 1) { dooropen = scr_dark_marker(180, 40, spr_dw_mansion_door_open); dooropen.depth = 899999; } else { doorlocked = scr_marker(180, 40, spr_dw_mansion_door_closed); doorlocked.depth = 899999; monty = instance_create(170, 240, obj_saucer_monty); exitcollider = instance_create(180, 80, obj_solidblock); exitcollider.image_xscale = 4; exitcollider.image_yscale = 4; } for (var i = 0; i < 3; i++) { table[i] = instance_create(870 + (321 * i), 200, obj_saucer); table[i].image_speed = 0; with (table[i]) { mode = 1; if (i == 0) contentsprite = spr_ch2_gimmick_saucer_wig; if (i == 1) contentsprite = spr_saucer_checkmark; if (i == 2) { if (global.flag[357] == 1) contentsprite = spr_platter_cursor; else contentsprite = spr_platter_smallsaucer; } scr_depth(); } var table_collider = instance_create(table[i].x, table[i].y + 40, obj_soliddark); table_collider.image_xscale = 2.5; } swatch_npc = instance_create(1760, 135, obj_npc_butler); with (swatch_npc) scr_depth(); nubert_npc = instance_create(805, 225, obj_npc_room); nubert_npc.sprite_index = spr_npc_nubert_aristocrat; with (nubert_npc) scr_depth(); mouse_npc = instance_create(975, 220, obj_npc_room); mouse_npc.sprite_index = spr_npc_mousemillian; with (mouse_npc) scr_depth(); yesman_npc = instance_create(1120, 185, obj_npc_room); yesman_npc.sprite_index = spr_npc_yesman; with (yesman_npc) scr_depth(); with (yesman_npc) scr_flip("x"); yeswoman_npc = instance_create(1300, 185, obj_npc_room); yeswoman_npc.sprite_index = spr_npc_yesman_ponytail; with (yeswoman_npc) scr_depth(); if (global.flag[357] == 1) { hacker_npc = instance_create(1625, 180, obj_npc_room); hacker_npc.sprite_index = spr_npc_cursor_wig; with (hacker_npc) scr_depth(); } wig_npc = instance_create(1430, 205, obj_npc_room); wig_npc.sprite_index = spr_npc_wig_robot; with (wig_npc) scr_depth(); }