if (scr_sideb_get_phase() != 3) { con = -1 customcon = 0 if (global.chapter != 2 || global.plot >= 125) instance_destroy() else { berdly_marker = scr_dark_marker(680, 165, spr_berdly_walk_left_dw) with (berdly_marker) scr_depth() berdly_exit = false berdly_shadow = 0 susie_exit = false susie_shadow = 0 } door = scr_dark_marker(590, 80, spr_dw_mansion_door_open) door.depth = 999999 bookcase_x = ((global.flag[392] == 0 && global.plot < 150) ? 590 : 520) bookcase = instance_create(bookcase_x, 80, obj_npc_sign) bookcase.sprite_index = spr_dw_mansion_bookcase bookcase.depth = 899999 door_left = scr_dark_marker(250, 80, spr_dw_mansion_door_open) door_left.depth = 999999 bookcase_x_left = (global.plot >= 150 ? 180 : 250) bookcase_left = instance_create(bookcase_x_left, 80, obj_npc_sign) bookcase_left.sprite_index = spr_dw_mansion_bookcase bookcase_left.depth = 899999 if (global.plot >= 150) { var sign_1f = scr_dark_marker(250, 40, spr_mansion_floor_sign) sign_1f.image_speed = 0 with (sign_1f) scr_depth() var floor_dir_1f = scr_dark_marker(250, 0, bg_dw_mansion_floor_direction) floor_dir_1f.image_speed = 0 floor_dir_1f.image_index = 1 with (floor_dir_1f) scr_depth() var sign_4f = scr_dark_marker(590, 40, spr_mansion_floor_sign) sign_4f.image_speed = 0 sign_4f.image_index = 3 with (sign_4f) scr_depth() var floor_dir_4f = scr_dark_marker(590, 0, bg_dw_mansion_floor_direction) floor_dir_4f.image_speed = 0 with (floor_dir_4f) scr_depth() } hide_entrance = false if (!scr_havechar(2)) { layer_set_visible("Tiles_ExitBlock", 1) var exit_collider = instance_create(240, 360, obj_soliddark) exit_collider.image_xscale = 2 } if (global.flag[345] == 1) { var icon_npc = instance_create(1047, 150, obj_npc_room) icon_npc.sprite_index = spr_npc_iconman } }