con = 0; key = 0; dooropen = -1; keyfloat = false; floattimer = 0; keysparkle = false; sparkletimer = 0; fadeplatters = false; keyXPos = 0; keyYPos = 0; make_forcefield = false; forcefield = -4; if (global.flag[346] == 0) { bookcase = instance_create(221, 40, obj_npc_sign); bookcase.sprite_index = spr_dw_mansion_bookcase; with (bookcase) scr_depth(); monty = instance_create(210, 230, obj_saucer_monty); monty.saucercount = 5; }