con = -1 cutscene_master = -4 leaveCounter = 0 var cagesama = instance_create(70, 75, obj_npc_room) cagesama.sprite_index = spr_npc_gouldensam cagesama.depth = 500000 var cagesamb = instance_create((cagesama.x + 280), cagesama.y, obj_npc_room) cagesamb.sprite_index = spr_npc_gouldensam cagesamb.depth = 500000 var cageking = instance_create(cagesama.x, cagesama.y, obj_npc_room) cageking.sprite_index = spr_npc_cage_king_castle cageking.depth = cagesama.depth - 10 var cageanimal = instance_create(cagesamb.x, cagesamb.y, obj_npc_room) cageanimal.sprite_index = spr_npc_cage_animals_castle cageanimal.depth = cagesamb.depth + 10 var checkers = instance_create(60, 260, obj_npc_room_animated) checkers.sprite_index = spr_smallcheckers_front with (checkers) scr_depth() if (global.chapter != 2 || global.flag[301] == 2 || global.plot >= 200) instance_destroy()