con = -1; cutscene_master = noone; leaveCounter = 0; var cagesama = instance_create(70, 75, obj_npc_room); cagesama.sprite_index = spr_npc_gouldensam; cagesama.depth = 500000; var cagesamb = instance_create(cagesama.x + 280, cagesama.y, obj_npc_room); cagesamb.sprite_index = spr_npc_gouldensam; cagesamb.depth = 500000; var cageking = instance_create(cagesama.x, cagesama.y, obj_npc_room); cageking.sprite_index = spr_npc_cage_king_castle; cageking.depth = cagesama.depth - 10; var cageanimal = instance_create(cagesamb.x, cagesamb.y, obj_npc_room); cageanimal.sprite_index = spr_npc_cage_animals_castle; cageanimal.depth = cagesamb.depth + 10; var checkers = instance_create(60, 260, obj_npc_room_animated); checkers.sprite_index = spr_smallcheckers_front; with (checkers) scr_depth(); if (global.chapter != 2 || global.flag[301] == 2 || global.plot >= 200) instance_destroy();