if (northcon == 1) { northcon = -1; layer_set_visible("TILES_Secret_North", false); snd_play(snd_locker); instance_create(0, 0, obj_shake); if (i_ex(northcollider)) instance_destroy(northcollider); } if (southcon == 1) { southcon = -1; layer_set_visible("TILES_Secret_South", false); snd_play(snd_locker); instance_create(0, 0, obj_shake); if (i_ex(southcollider)) instance_destroy(southcollider); }