if (global.flag[309] == 9) { with (obj_queenscreen) instance_destroy(); var addison_sprites = array_create(6); addison_sprites[0] = spr_npc_addison_blue_up; addison_sprites[1] = spr_npc_addison_yellow_up; addison_sprites[2] = spr_npc_addison_pink_up; addison_sprites[3] = spr_npc_addison_orange_up; addison_sprites[4] = spr_npc_addison_blue_up; addison_sprites[5] = spr_npc_addison_yellow_up; for (var i = 0; i < array_length_1d(addison_sprites); i++) { var npc = instance_create(400 + (i * 120), 132, obj_npc_room); npc.sprite_index = addison_sprites[i]; with (npc) scr_depth(); } } else { instance_destroy(); }