con = -1; var book_pillar = instance_create(640, 265, obj_npc_sign); book_pillar.sprite_index = spr_castle_book_pillar; with (book_pillar) { image_xscale = 2; image_yscale = 2; scr_depth(); } if (global.plot >= 200 && global.flag[443] == 0) con = 0; else instance_destroy();