if (obj_mainchara.y < y && con == -1) { global.interact = 1; global.facing = 2; con = 1; } if (con == 1) { con = 2; alarm[0] = 30; cutscene_master = scr_cutscene_make(); with (obj_mainchara) visible = 0; with (obj_caterpillarchara) visible = 0; kr = 0; kr_actor = instance_create(300, 500, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = spr_krisu_dark; su = 1; su_actor = instance_create(kr_actor.x - 8, kr_actor.y + 50, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = spr_susie_walk_up_dw; ra = 2; ra_actor = instance_create(kr_actor.x - 4, su_actor.y + 50, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = spr_ralsei_walk_up; c_sel(kr); c_walk("u", 5, 36); c_delaywalk(37, "r", 5, 12); c_delayfacing(50, "u"); c_sel(su); c_walk("u", 5, 60); c_delaywalk(51, "l", 5, 12); c_delayfacing(63, "u"); c_sel(ra); c_walk("u", 5, 80); c_delayfacing(81, "d"); c_wait(82); c_speaker("ralsei"); c_msgsetloc(0, "\\E2* And Susie^1, this is your room!/", "obj_ch2_room_castle_susie_slash_Step_0_gml_49_0"); c_msgnextloc("\\E1* Umm^1, I tried to make it something you'd like^1, but.../", "obj_ch2_room_castle_susie_slash_Step_0_gml_50_0"); c_msgnextloc("\\E2* You can put anything else you want in here^1, too!/", "obj_ch2_room_castle_susie_slash_Step_0_gml_51_0"); c_msgnextloc("\\EH* I really hope you like it!/%", "obj_ch2_room_castle_susie_slash_Step_0_gml_52_0"); c_talk_wait(); c_wait(15); c_sel(su); c_walk_wait("u", 5, 24); c_facing("susieunhappy"); c_facing("l"); c_wait(20); c_facing("u"); c_wait(20); c_walk_wait("r", 5, 32); c_facing("u"); c_sel(ra); c_facing("r"); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\E0* .../", "obj_ch2_room_castle_susie_slash_Step_0_gml_74_0"); c_msgnextloc("\\ED* ..^1. My own room^1, huh./%", "obj_ch2_room_castle_susie_slash_Step_0_gml_75_0"); c_talk_wait(); c_sel(su); c_facing("r"); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\EA* I..^1. guess that's pretty cool?/", "obj_ch2_room_castle_susie_slash_Step_0_gml_82_0"); c_msgnextloc("\\EA* My own room..^1. like this./%", "obj_ch2_room_castle_susie_slash_Step_0_gml_83_0"); c_talk_wait(); c_facing("u"); c_wait(30); c_facing("l"); c_speaker("susie"); c_msgsetloc(0, "\\EK* ..^1. how long did it^1, uh^1, take you to do this?/%", "obj_ch2_room_castle_susie_slash_Step_0_gml_89_0"); c_talk_wait(); c_sel(ra); c_facing("d"); c_speaker("ralsei"); c_msgsetloc(0, "\\E1* Well^1, er^1, since I last saw you two^1, I.../%", "obj_ch2_room_castle_susie_slash_Step_0_gml_95_0"); c_talk_wait(); c_sel(su); c_walkdirect_wait(325, 198, 10); c_autowalk(0); c_sprite(spr_susie_playful_punch_dw); c_imageindex(0); c_imagespeed(0); c_wait(10); c_imageindex(1); c_sel(ra); c_shakeobj(); c_soundplay(snd_impact); c_wait(15); c_sel(su); c_sprite(spr_susie_walk_right_dw); c_imageindex(0); c_autowalk(1); c_walk_wait("r", 3, 8); c_facing("u"); c_facing("susie"); c_speaker("susie"); c_msgsetloc(0, "\\E2* Man^1, you're a real weenie^1, y'know that?/", "obj_ch2_room_castle_susie_slash_Step_0_gml_125_0"); c_msgnextloc("\\E9* Heheheh.../%", "obj_ch2_room_castle_susie_slash_Step_0_gml_126_0"); c_talk_wait(); c_actortokris(); c_actortocaterpillar(); c_terminatekillactors(); } if (con == 3 && !i_ex(obj_cutscene_master)) { con = 4; scr_speaker("ralsei"); msgsetloc(0, "\\E2* (I think she likes it^1, Kris!)/", "obj_ch2_room_castle_susie_slash_Step_0_gml_139_0"); scr_anyface_next("susie", "2"); msgnextloc("\\E2* (Haha^1, jealous I got the COOL room? LOOK^1, Kris!)/%", "obj_ch2_room_castle_susie_slash_Step_0_gml_141_0"); d_make(); } if (con == 4 && !d_ex()) { global.plot = 15; global.facing = 0; global.interact = 0; con = -1; instance_destroy(); }