con = -1; var dojo_npc = instance_create(290, 220, obj_npc_dojo); with (dojo_npc) { scr_depth(); image_xscale = 2; image_yscale = 2; } var puzzle_master_npc = instance_create(130, 80, obj_npc_puzzlemaster2); with (puzzle_master_npc) scr_depth(); var desk_marker = scr_marker(84, 112, bg_dw_dojo_help_desk); desk_marker.depth = puzzle_master_npc.depth - 10; var desk_collider = instance_create(84, 115, obj_soliddark); desk_collider.image_xscale = 4; desk_collider.image_yscale = 1.5; var help_marker = scr_marker(115, 30, bg_dw_dojo_help); with (help_marker) scr_depth(); var clover_npc = instance_create(370, 248, obj_npc_room); clover_npc.sprite_index = spr_clubs_idle; with (clover_npc) scr_depth(); var blockguy_npc = instance_create(480, 78, obj_npc_room); blockguy_npc.sprite_index = spr_blockguy_idleFriendly; with (blockguy_npc) scr_depth(); if (global.flag[640] != 1 || global.plot < 200) { var pippins_npc = instance_create(472, 200, obj_npc_room); pippins_npc.sprite_index = spr_npc_pippins; with (pippins_npc) scr_depth(); } else { var were_npc = instance_create(452, 220, obj_npc_room); were_npc.sprite_index = spr_werewerewire_idle; with (were_npc) scr_depth(); }