targetString = "D"; enteredString = ""; textImage = 0; pressed = 0; down = 0; pressedBuffer = 0; init = 0; image_speed = 0; depth = 900000 - y; controller = 1124; pressable = 1; actorpress = false; bouncecon = 0; bouncetimer = 0; drawY = 0; won = false;