if (i_ex(obj_ch2_noellepuzzle_forcefield)) { with (obj_ch2_noellepuzzle_forcefield) { if (forcefield_id == other.forcefield_id) { snd_play(snd_spearappear); fadeout = true; } } } if (i_ex(obj_ch2_city_noelle_monologue)) { with (obj_ch2_city_noelle_monologue) alarm[0] = 1; }