drawx = (__view_get(e__VW.XView, 0) * -0.09) + xstart; scr_draw_sprite_tiled_area(spr_cyber_coaster_bg_cityscape, 0, drawx, 0, drawx, 0, room_width, room_height, 2, 2, c_white, 1); enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }