textImage = 0; pressed = 0; pressedBuffer = 0; init = 0; image_speed = 0; depth = 900000 - y; pressable = 1; bouncecon = 0; bouncetimer = 0; drawY = 0; won = false; if (room == room_dw_cyber_keyboard_puzzle_1 && global.flag[390] == 1) won = true; if (room == room_dw_cyber_keyboard_puzzle_2 && global.flag[333] == 1) won = true; if (room == room_dw_cyber_keyboard_puzzle_3 && global.flag[420] == 1) won = true; if (won == true) { pressed = 1; pressable = 0; }