textImage = 0 pressed = 0 pressedBuffer = 0 init = 0 image_speed = 0 depth = 900000 - y pressable = 1 bouncecon = 0 bouncetimer = 0 drawY = 0 won = false if (room == room_dw_cyber_keyboard_puzzle_1 && global.flag[390] == 1) won = true if (room == room_dw_cyber_keyboard_puzzle_2 && global.flag[333] == 1) won = true if (room == room_dw_cyber_keyboard_puzzle_3 && global.flag[420] == 1) won = true if (won == true) { pressed = 1 pressable = 0 }