sprite_index = spr_ch2_dojo_puzzlebullet; image_index = floor(random(sprite_get_number(sprite_index))); image_speed = 0; grazed = 0; target = 0; inv = 120; damage = 124; element = "none"; grazepoints = 5; timepoints = 5; active = 0; activetimer = 0; times = 5; timesfired = 0; timetarg = 0; bulletspeed = 5; image_alpha = 0; if (instance_exists(obj_heart)) futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8); else instance_destroy();