con = -1; customcon = 0; queen_beam = -4; if (global.entrance == 24 && global.plot >= 90) layer_set_visible(layer_get_id("BLOCKING_CARS"), 1); else layer_set_visible(layer_get_id("BLOCKING_CARS"), 0); var traffic_switch = instance_create(3103, 250, obj_npc_sign); traffic_switch.sprite_index = spr_trafficswitch; traffic_switch.image_index = (global.plot >= 90) ? 0 : 1; with (traffic_switch) scr_depth(); cityscape = layer_create(9005000, "BG_Cityscape"); layerid = layer_background_create(cityscape, spr_cyber_coaster_bg_cityscape); layer_background_htiled(layerid, true); layer_background_vtiled(layerid, true); layer_x(cityscape, 3080); layer_y(cityscape, cameray() + 80); cityscape_init_x = 0; if (global.chapter != 2 || global.plot < 85 || global.plot >= 90) { cityscape_init_x = 3080; cityscape_parallax = true; } else { scr_losechar(); if (instance_exists(obj_caterpillarchara)) instance_destroy(obj_caterpillarchara); queencar = instance_create(camerax() - 200, 97, obj_queencar); with (queencar) scr_depth(); release_car = false; loop_road = false; shift_road = false; car_convo = 0; talk_timer = 0; realign = false; explosion = false; explodetimer = 0; traffic_collider_left = instance_create(2020, 120, obj_solidblock); traffic_collider_left.image_yscale = 20; tile_1_lay_id = layer_get_id("TILES_Right_Sidewalk"); tile_1_map_id = layer_tilemap_get_id(tile_1_lay_id); tile_2_lay_id = layer_get_id("TILES_Right_Lights"); tile_2_map_id = layer_tilemap_get_id(tile_2_lay_id); tile_3_lay_id = layer_get_id("TILES_Right_Buildings"); tile_3_map_id = layer_tilemap_get_id(tile_3_lay_id); tile_4_lay_id = layer_get_id("TILES_Right_BG"); tile_4_map_id = layer_tilemap_get_id(tile_4_lay_id); car_park_timer = 0; queen_beam = instance_create(0, 0, obj_car_queen_beam); queen_beam.visible = 0; crank_volume = false; cityscape_parallax = false; girder_marker = scr_marker(3300, 0, spr_city_road_girder_left); girder_marker.depth = 10000; girder_marker_2 = scr_marker(3480, 0, spr_city_road_girder_tile); girder_marker_2.depth = 10000; island_collider = instance_create(3080, 280, obj_soliddark); island_collider.image_xscale = 6; }