if (weird == 0) { if (obj_mainchara.x >= x && con == -1) { con = 1 global.interact = 1 global.facing = 1 cutscene_master = scr_cutscene_make() scr_maincharacters_actors() qu = actor_count + 1 qu_actor = instance_create((camerax() + 650), 120, obj_actor) scr_actor_setup(qu, qu_actor, "queen") qu_actor.sprite_index = spr_queen_chair_2 c_sel(qu) c_autowalk(0) c_imagespeed(0.25) be = actor_count + 2 be_actor = instance_create(0, -200, obj_actor) scr_actor_setup(be, be_actor, "berdly") be_actor.sprite_index = spr_berdly_walk_left_dw qu_flame = actor_count + 3 qu_flame_actor = scr_dark_marker((camerax() + 650), 120, spr_queen_chair_flame_side) scr_actor_setup_nofacing(qu_flame, qu_flame_actor, "qu_flame") c_sel(qu_flame) c_imagespeed(0.25) c_stickto(qu_actor, 100) capsule1 = instance_create(963, 460, obj_ch2_capsule) capsule1.visible = 0 capsule2 = instance_create(764, 460, obj_ch2_capsule) capsule2.visible = 0 capsule2.main = 1 capsule3 = instance_create(664, 460, obj_ch2_capsule) capsule3.visible = 0 capsule4 = instance_create(864, 460, obj_ch2_capsule) capsule4.visible = 0 } if (con == 1) { con = 49 alarm[0] = 30 c_sel(kr) c_walkdirect(786, 200, 15) c_delayfacing(16, "u") c_sel(su) c_walkdirect(698, 184, 15) c_delayfacing(16, "u") c_sel(no) c_walkdirect(634, 182, 15) c_delayfacing(16, "u") c_sel(ra) c_walkdirect(578, 188, 15) c_delayfacing(16, "u") c_mus2("volume", 0, 30) c_speaker("ralsei") c_msgsetloc(0, "\\E0* Look!^1! We're finally close to the Fountain!/", "obj_ch2_city08_slash_Step_0_gml_69_0") c_msgnextloc("\\EH* It's Queen's mansion!!/%", "obj_ch2_city08_slash_Step_0_gml_70_0") c_talk_wait() c_sel(no) c_sprite(spr_noelle_shocked_dw) c_shakeobj() c_sel(su) c_facing("l") c_sel(kr) c_facing("l") c_sel(ra) c_facing("r") c_speaker("noelle") c_msgsetloc(0, "\\EB* H-huh!? W-wait^1, why did we come here!?/%", "obj_ch2_city08_slash_Step_0_gml_78_0") c_talk_wait() c_pannable(1) c_panspeed_wait(5, 0, 40) c_sel(no) c_facing("r") c_sel(su) c_facing("r") c_sel(kr) c_facing("r") c_mus("free") c_wait(10) c_mus2("initloop", "queen.ogg", 0) c_speaker("queen") c_msgsetloc(0, "\\EQ* Kris You Brought Noelle Right To Me/", "obj_ch2_city08_slash_Step_0_gml_92_0") c_msgnextloc("\\E9* (I Knew Our Truce Was The Best)/", "obj_ch2_city08_slash_Step_0_gml_93_0") c_msgnextloc("\\E6* But Unfortunately/", "obj_ch2_city08_slash_Step_0_gml_94_0") c_msgnextloc("\\E7* That Means Trucies Are Over/", "obj_ch2_city08_slash_Step_0_gml_95_0") c_msgnextloc("\\E1* Noelle Get Over Here/", "obj_ch2_city08_slash_Step_0_gml_96_0") c_facenext("noelle", 7) c_msgnextloc("\\E7* But I..^1. I.../", "obj_ch2_city08_slash_Step_0_gml_98_0") c_facenext("queen", 1) c_msgnextloc("\\E1* Noelle/", "obj_ch2_city08_slash_Step_0_gml_100_0") c_msgnextloc("\\ED* I Will Only Say It One Time/", "obj_ch2_city08_slash_Step_0_gml_101_0") c_msgnextloc("\\E1* Infinitely/", "obj_ch2_city08_slash_Step_0_gml_102_0") c_msgnextloc("\\E1* Get Over Here Get Over Here Get Over Here Get Over Here Get Over Here/%", "obj_ch2_city08_slash_Step_0_gml_103_0") c_talk_wait() c_sel(no) c_sprite(spr_noelle_hand_mouth_dw) c_halt() c_speaker("noelle") c_msgsetloc(0, "\\E7* I..^1. I.../", "obj_ch2_city08_slash_Step_0_gml_111_0") c_facenext("queen", "F") c_msgnextloc("\\EF* Noelle Are You: Hesitating/", "obj_ch2_city08_slash_Step_0_gml_113_0") c_msgnextloc("\\E9* Let Me If-Then This For You/", "obj_ch2_city08_slash_Step_0_gml_114_0") c_msgnextloc("\\E1* How About: IF You Don't Listen THEN/", "obj_ch2_city08_slash_Step_0_gml_115_0") c_msgnextloc("\\EO* A Certain Bird Might Take A Ride In The Acid River/%", "obj_ch2_city08_slash_Step_0_gml_116_0") c_talk_wait() c_sel(no) c_sprite(spr_noelle_shocked_dw) c_shakeobj() c_emote("!", 30) c_sel(su) c_sprite(spr_susie_shock_r) c_shakeobj() c_emote("!", 30, 20) c_wait(5) if (global.flag[307] != 4) { c_speaker("noelle") c_msgsetloc(0, "\\EC* B..^1. Berdly!?/%", "obj_ch2_city08_slash_Step_0_gml_132_0") } else { c_speaker("noelle") c_msgsetloc(0, "\\EC* B..^1. Berdly!?/", "obj_ch2_city08_slash_Step_0_gml_159_0_b") c_msgnextloc("* (That's right^1, he was just with us...)/", "obj_ch2_city08_slash_Step_0_gml_160_0_b") c_msgnextloc("* (Queen must have captured him when we weren't looking...!?)/%", "obj_ch2_city08_slash_Step_0_gml_161_0_b") } c_talk_wait() c_sel(su) c_facing("susieunhappy") c_facing("r") c_sel(no) c_walkdirect_wait(624, 195, 10) c_autowalk(0) c_sprite(spr_noelle_walk_right_sad_dw) c_imagespeed(0.24) c_walkdirect_wait(918, 195, 60) c_imageindex(0) c_imagespeed(0) c_speaker("noelle") c_msgsetloc(0, "\\E7* (...)/%", "obj_ch2_city08_slash_Step_0_gml_152_0") c_talk_wait() c_sprite(spr_noelle_walk_left_sad_dw) c_speaker("noelle") c_msgsetloc(0, "\\E7* (I..^1. I'm sorry..^1. Kris^1, Susie..^1. I...)/", "obj_ch2_city08_slash_Step_0_gml_159_0") c_msgnextloc("\\E9* (I wish I could have stayed with you longer^1, but...)/", "obj_ch2_city08_slash_Step_0_gml_160_0") c_msgnextloc("\\E7* (I..^1. I can't let Berdly get hurt^1, y'know?)/", "obj_ch2_city08_slash_Step_0_gml_161_0") c_facenext("susie", "O") c_msgnextloc("\\EO* .../%", "obj_ch2_city08_slash_Step_0_gml_163_0") c_talk_wait() c_sprite(spr_noelle_walk_right_sad_dw) c_imagespeed(0.25) c_walkdirect_wait(980, 185, 40) c_imageindex(0) c_imagespeed(0) c_speaker("queen") c_msgsetloc(0, "\\E0* Don't Be Sad Noelle Honey/", "obj_ch2_city08_slash_Step_0_gml_173_0") c_msgnextloc("\\E1* All That Remains Is The Final Step/%", "obj_ch2_city08_slash_Step_0_gml_174_0") c_talk_wait() c_mus("free") c_sel(be) c_setxy((camerax() - 40), 220) c_walkdirect(880, 220, 40) c_wait(20) c_sel(no) c_facing("l") c_wait(20) c_speaker("berdly") c_msgsetloc(0, "\\E6* My splendorious Queen^1! There you are!/", "obj_ch2_city08_slash_Step_0_gml_190_0") if (global.flag[307] != 4) c_msgnextloc("\\EI* Phew^1! I looked in every used game store for you!/%", "obj_ch2_city08_slash_Step_0_gml_191_0") else c_msgnextloc("\\EI* Sorry^1, I thought I saw you in a used game store^1, and.../%", "obj_ch2_city08_slash_Step_0_gml_229_0") c_talk_wait() c_sel(be) c_walk_wait("u", 4, 6) c_facing("r") c_speaker("berdly") c_msgsetloc(0, "\\E3* Oh^1, Noelle. Are you okay? You look a little funny./%", "obj_ch2_city08_slash_Step_0_gml_199_0") c_talk_wait() c_wait(20) c_sel(qu) c_halt() c_sel(no) c_facing("r") c_wait(60) c_speaker("queen") c_msgsetloc(0, "\\E1* Okay Plan B/%", "obj_ch2_city08_slash_Step_0_gml_214_0") c_talk_wait() c_sel(qu) c_imagespeed(0.25) c_var_instance(capsule1, "visible", 1) c_var_lerp_instance(capsule1, "y", 440, 140, 15) c_wait(15) c_sel(no) c_sprite(spr_noelle_shocked_dw) c_wait(20) c_var_instance(capsule1, "con", 1) c_sel(su) c_sprite(spr_susie_shock_r) c_shakeobj() c_sel(be) c_sprite(spr_berdly_shocked_right) c_shakeobj() c_wait(15) c_sel(no) c_autowalk(0) c_walkdirect(980, -300, 25) c_var_lerp_instance(capsule1, "y", 140, -300, 25) c_wait(30) c_speaker("berdly") c_msgsetloc(0, "\\E3* H-huh!?/", "obj_ch2_city08_slash_Step_0_gml_250_0") c_msgnextloc("\\EC* What are you doing!?/", "obj_ch2_city08_slash_Step_0_gml_251_0") c_facenext("queen", "A") c_msgnextloc("\\EA* I See Now Her Will Must Be Unleashed By Force/", "obj_ch2_city08_slash_Step_0_gml_253_0") c_msgnextloc("\\E9* Perhaps If I Make Her Face Into A Robot One...?/%", "obj_ch2_city08_slash_Step_0_gml_254_0") c_talk_wait() c_sel(be) c_facing("berdlyunhappy") c_facing("r") c_sel(su) c_facing("susieunhappy") c_facing("r") c_speaker("berdly") c_msgsetloc(0, "\\EC* B-but..^1. you said you wouldn't do that if I.../", "obj_ch2_city08_slash_Step_0_gml_266_0") c_facenext("queen", "K") c_msgnextloc("\\EK* Variable Lying Set To True/%", "obj_ch2_city08_slash_Step_0_gml_268_0") c_talk_wait() c_sel(be) c_sprite(spr_berdly_mad_right_dw) c_halt() c_shakeobj() c_speaker("berdly") c_msgsetloc(0, "\\EB* We were going to be smart together!!! That's not fair!!!/", "obj_ch2_city08_slash_Step_0_gml_277_0") c_facenext("queen", "1") c_msgnextloc("\\E1* Understood/", "obj_ch2_city08_slash_Step_0_gml_279_0") c_msgnextloc("\\E7* Fairness Activated/%", "obj_ch2_city08_slash_Step_0_gml_280_0") c_talk_wait() c_var_instance(capsule2, "visible", 1) c_var_lerp_instance(capsule2, "y", 440, 140, 15) c_var_instance(capsule3, "visible", 1) c_var_lerp_instance(capsule3, "y", 440, 140, 15) c_var_instance(capsule4, "visible", 1) c_var_lerp_instance(capsule4, "y", 440, 140, 15) c_wait(31) c_var_instance(capsule2, "con", 1) c_var_instance(capsule3, "con", 1) c_var_instance(capsule4, "con", 1) c_sel(kr) c_facing("d") c_sel(su) c_sprite(spr_susie_shock_r) c_arg_objectxy(su_actor, -10, 0) c_setxy(x, y) c_sel(be) c_sprite(spr_berdly_shocked_right) c_arg_objectxy(be_actor, -10, 0) c_setxy(x, y) c_speaker("susie") c_msgsetloc(0, "\\EZ* H-HEY!!!/", "obj_ch2_city08_slash_Step_0_gml_313_0") c_facenext("queen", "D") c_msgnextloc("\\ED* Good Thing I Calibrated Those Cages/", "obj_ch2_city08_slash_Step_0_gml_315_0") c_facenext("berdly", "B") c_msgnextloc("\\EB* You..^1. you said I could trust you!!/", "obj_ch2_city08_slash_Step_0_gml_317_0") c_msgnextloc("\\EC* You said you were a GAMER!!!/", "obj_ch2_city08_slash_Step_0_gml_318_0") c_facenext("queen", "B") c_msgnextloc("\\EB* Berdly/", "obj_ch2_city08_slash_Step_0_gml_320_0") c_msgnextloc("\\E6* I Only Play Mobile Games/%", "obj_ch2_city08_slash_Step_0_gml_321_0") c_talk_wait() c_sprite(spr_berdly_kneel_scream) c_arg_objectxy(be_actor, 10, 0) c_setxy(x, y) c_shakeobj() c_soundplay(snd_impact) c_wait(5) c_speaker("berdly") c_msgsetloc(0, "\\E3* NOOOOOOOO!!!!!!/", "obj_ch2_city08_slash_Step_0_gml_333_0") c_facenext("queen", "6") c_msgnextloc("\\E6* One Of You Is Going To Help Me With My Plan/", "obj_ch2_city08_slash_Step_0_gml_335_0") c_msgnextloc("\\E6* And It's Going To Be Noelle/", "obj_ch2_city08_slash_Step_0_gml_336_0") c_msgnextloc("\\ED* The Rest Of You/", "obj_ch2_city08_slash_Step_0_gml_337_0") c_msgnextloc("\\EC* Go To Your Rooms/%", "obj_ch2_city08_slash_Step_0_gml_338_0") c_talk_wait() c_sel(kr) c_autowalk(0) c_walkdirect(786, -300, 25) c_var_lerp_instance(capsule2, "y", 140, -300, 25) c_sel(su) c_autowalk(0) c_walkdirect(698, -300, 25) c_var_lerp_instance(capsule3, "y", 140, -300, 25) c_sel(be) c_autowalk(0) c_walkdirect(880, -300, 25) c_var_lerp_instance(capsule4, "y", 140, -300, 25) c_wait(10) c_sel(qu) c_autowalk(0) c_walkdirect_wait(880, 120, 15) c_wait(5) c_soundplay(snd_queen_laugh_0) c_sprite(spr_queen_chair_ohoho_1) c_imagespeed(0.1) c_sel(qu_flame) c_sprite(spr_queen_chair_flame) c_wait(60) c_mus("free") c_panspeed_wait(-3, 0, 50) c_wait(30) c_speaker("ralsei") c_msgsetloc(0, "\\EC* Wh..^1. What are you going to do with me?/%", "obj_ch2_city08_slash_Step_0_gml_382_0") c_talk_wait() c_sel(qu) c_soundplay(snd_whip_crack_only) c_sprite(spr_cutscene_17_queen_chair_facesmacked) c_wait(30) c_speaker("queen") c_msgsetloc(0, "\\EI* Oh Damn/", "obj_ch2_city08_slash_Step_0_gml_403_0") c_msgnextloc("\\E1* You're Still Here/", "obj_ch2_city08_slash_Step_0_gml_404_0") c_msgnextloc("\\ED* I Only Made Four Cages Ha Ha Ha/", "obj_ch2_city08_slash_Step_0_gml_405_0") c_msgnextloc("\\EM* I Literally Don't Know Ha Ha Ha Ha/%", "obj_ch2_city08_slash_Step_0_gml_406_0") c_talk_wait() c_soundplay(snd_queen_laugh_0) c_sprite(spr_queen_chair_ohoho_1) c_imagespeed(0.1) c_var_instance(id, "circle_zoom_start", true) c_wait(10) c_soundplay(snd_circle_zoom) c_wait(70) } if (con == 50 && (!d_ex())) { con = 60 c_actortokris() c_terminatekillactors() } if (con == 60 && (!i_ex(obj_cutscene_master))) { con = 0 global.plot = 99 room_goto(room_dw_mansion_krisroom) } } if (weird == true) { if (con == -1) { ralsei = instance_create(858, 196, obj_marker) ralsei.sprite_index = spr_ralsei_walk_up ralsei.image_xscale = 2 ralsei.image_yscale = 2 ralsei.image_speed = 0 susie = instance_create(916, 188, obj_marker) susie.sprite_index = spr_susie_walk_up_dw susie.image_xscale = 2 susie.image_yscale = 2 susie.image_speed = 0 con++ } if (con == 0) { if (obj_mainchara.x < 1200) { scr_getchar(1) scr_getchar(2) scr_makecaterpillar(ralsei.x, (ralsei.y + 900), 2, 0) scr_makecaterpillar(susie.x, (susie.y + 900), 3, 1) con++ } } if (con == 1) { global.interact = 1 cutscene_master = scr_cutscene_make() scr_maincharacters_actors() con++ } if (con == 2) { con = -999 c_sel(kr) c_walkdirect(1160, 220, 8) c_pannable(1) c_pan(621, 0, 16) c_sel(ra) c_setxy(858, 196) c_facing("u") c_var_instance(susie, "y", 900) c_sel(su) c_setxy(916, 188) c_facing("u") c_var_instance(ralsei, "y", 900) c_sel(kr) c_wait(17) c_facing("l") c_wait(1) c_speaker("ralsei") c_msgsetloc(0, "\\E0* Looks like we finally found the fountain.../", "obj_ch2_city08_slash_Step_0_gml_528_0") c_facenext("susie", "0") c_msgnextloc("\\E0* Yeah^1, but where the hell is Kris...?/%", "obj_ch2_city08_slash_Step_0_gml_530_0") c_talk_wait() c_sel(ra) c_facing("r") c_emote("!", 15, 0) c_sel(su) c_facing("r") c_emote("!", 15, 0) c_wait(30) c_speaker("susie") c_msgsetloc(0, "\\E7* Kris!/%", "obj_ch2_city08_slash_Step_0_gml_541_0") c_talk_wait() c_pan(805, 0, 32) c_sel(su) c_walkdirect(1104, 204, 32) c_imagespeed(0.25) c_sel(ra) c_walkdirect_wait(1048, 208, 32) c_imagespeed(0.25) c_speaker("susie") c_msgsetloc(0, "\\E5* Where the hell were you!?/", "obj_ch2_city08_slash_Step_0_gml_551_0") c_facenext("ralsei", "Q") c_msgnextloc("\\EQ* We were searching everywhere for you.../", "obj_ch2_city08_slash_Step_0_gml_553_0") c_msgnextloc("\\E2* Even Susie was worried!/%", "obj_ch2_city08_slash_Step_0_gml_554_0") c_talk_wait() c_wait(8) c_sel(su) c_facing("l") c_speaker("susie") c_msgsetloc(0, "\\EP* Huh!? No I wasn't!/%", "obj_ch2_city08_slash_Step_0_gml_560_0") c_talk_wait() c_wait(4) c_facing("r") c_wait(4) c_speaker("susie") c_msgsetloc(0, "\\EO* Just^1, y'know^1, tell us if you're gonna.../%", "obj_ch2_city08_slash_Step_0_gml_566_0") c_talk_wait() c_wait(15) c_speaker("susie") c_msgsetloc(0, "\\E0* .../", "obj_ch2_city08_slash_Step_0_gml_570_0") c_msgnextloc("\\E1* Hey..^1. Kris^1, you^1, uh^1, ok?/", "obj_ch2_city08_slash_Step_0_gml_571_0") c_msgnextloc("\\E0* You look kinda.../%", "obj_ch2_city08_slash_Step_0_gml_572_0") c_talk_wait() c_wait(4) c_facing("l") c_speaker("ralsei") c_msgsetloc(0, "\\EH* Aww Kris^1, if you're hurt^1, Susie can heal you!/%", "obj_ch2_city08_slash_Step_0_gml_577_0") c_talk_wait() c_sprite(spr_susie_pose) c_speaker("susie") c_wait(12) c_msgsetloc(0, "\\E2* Yeah^1, that's right^1! I'm a healing master now^1, Kris!/", "obj_ch2_city08_slash_Step_0_gml_582_0") c_msgnextloc("\\EA* I'm even better than Ralsei^1, so.../%", "obj_ch2_city08_slash_Step_0_gml_583_0") c_talk_wait() c_wait(12) c_setxy(1100, 198) c_sprite(spr_cutscene_11b_susie_scratch) c_imagespeed(0.25) c_wait(12) c_speaker("susie") c_msgsetloc(0, "\\E3* If^1, uh^1, you hurt yourself or something^1, then.../%", "obj_ch2_city08_slash_Step_0_gml_591_0") c_talk_wait() c_sel(ra) c_setxy(1046, 214) c_sprite(spr_ralsei_laugh) c_imagespeed(0.25) c_wait(15) c_speaker("ralsei") c_msgsetloc(0, "\\EG* You could try doing a hug like I did earlier!/%", "obj_ch2_city08_slash_Step_0_gml_599_0") c_talk_wait() c_wait(15) c_sel(su) c_setxy(1110, 204) c_sprite(spr_cutscene_09_susie_exasperated) c_speaker("susie") c_msgsetloc(0, "\\EH* SHUT UP AND LET'S JUST GO ALREADY!/%", "obj_ch2_city08_slash_Step_0_gml_606_0") c_talk_wait() c_fadeout(30) c_autowalk(1) c_walk("l", 4, 30) c_sel(kr) c_walk("l", 4, 30) c_sel(ra) c_setxy(1048, 208) c_walk("l", 4, 30) c_wait(30) c_var_instance(id, "con", 99) c_actortokris() c_actortocaterpillar() c_terminatekillactors() } if (con == 99) { global.flag[915] = 7 global.entrance = 24 instance_create(0, 0, obj_persistentfadein) scr_spellget(2, 11) room_goto(room_dw_mansion_entrance) } } if circle_zoom_start { circle_zoom_timer++ if (circle_zoom == self) circle_zoom = instance_create((qu_actor.x + 50), (qu_actor.y + 40), obj_circlezoom) if (circle_zoom_timer >= 60) { circle_zoom_start = false with (circle_zoom) finish = 1 } } if cityscape_parallax { }