if (room == room_cc_4f_ch1) { if (global.flag[245] == 0) { bluhtotal = 0; with (obj_bluhpainting_ch1) { if (bluh == 1) obj_cc_event_ch1.bluhtotal += 1; } if (bluhtotal >= 3) { snd_play_ch1(snd_splat_ch1); chest = instance_create_ch1(480, 980, obj_treasure_room_ch1); global.flag[245] = 1; } } }