scr_depth_ch1(); image_speed = 0; darkmode = global.darkzone; if (darkmode == 1) { image_xscale = 2; image_yscale = 2; } walk = 0; fun = 0; runmove = 0; dir = 0; walkbuffer = 0; walktimer = 0; blushtimer = 0; target = 12; usprite = spr_susieu_dark_ch1; dsprite = spr_susied_dark_ch1; rsprite = spr_susier_dark_ch1; lsprite = spr_susiel_dark_ch1; if (global.plot >= 240) { usprite = spr_susieu_dark_ch1; dsprite = spr_susied_dark_eyes_ch1; rsprite = spr_susier_dark_eyes_ch1; lsprite = spr_susiel_dark_eyes_ch1; } usprite_blush = spr_ralseiu_ch1; dsprite_blush = spr_ralseid_ch1; rsprite_blush = spr_ralseir_blush_ch1; lsprite_blush = spr_ralseil_blush_ch1; parent = obj_mainchara_ch1; pd = parent.dsprite; pr = parent.rsprite; pl = parent.lsprite; pu = parent.usprite; for (i = 0; i < 25; i += 1) { remx[i] = obj_mainchara_ch1.x; remy[i] = obj_mainchara_ch1.y; facing[i] = global.facing; } depth = obj_mainchara_ch1.depth + 5; mywidth = sprite_width; myheight = sprite_height;