if (!crash) { if (i_ex(obj_ch2_city_car_a)) { with (obj_ch2_city_car_a) car_crash_count++; } hspeed = 0; crash = true; snd_play(snd_badexplosion); visible = 0; explosion = instance_create(x + 40, y, obj_animation); explosion.sprite_index = spr_realisticexplosion; explosion.image_xscale = 2; explosion.image_yscale = 2; with (explosion) scr_depth(); }