timer = 0; bulletcount = 0; bulletcountmax = 12; bulletdepth = depth; difficulty = 1; destroyonhit = 0; con = 0; siner = 0; image_yscale = 2; image_xscale = 2; image_speed = 0; depth = obj_growtangle.depth + 1; oldmode = 0; introtimer = 0; openmisslechambertimer = 0; misslewaittimer = 0; con = 0; volleytimer = 0; volleycount = -1; volleytotal = 6; missilex[0] = -30; missilex[1] = 0; missilex[2] = 30; missilex[3] = -30; missilex[4] = 0; missilex[5] = 30; side = 1; shotcount = 0;