scr_bullet_init(); timer = 0; con = 0; image_speed = 0; image_xscale = 1; image_yscale = 1; depth = obj_heart.depth - 1; vspeed = 10; friction = 2; destroyonhit = 1; afterimage = 0; if (instance_exists(obj_bqueen_breath_controller)) damage = obj_bqueen_breath_controller.damage; if (instance_exists(obj_bqueen_breath_controller)) target = obj_bqueen_breath_controller.target; grazepoints = 3;